Our education initiative focuses on raising public health awareness, particularly about chronic diseases like diabetes, hyperuricemia and depression, through interactive and accessible formats. Basically, we apply the way posters and online materials to educate middle-aged and elderly individuals on the importance of regular check-ups, helping them understand health indicators and manage their well-being and appealing to their awareness of chronic diseases. Besides that, for the younger generations we chose the forms of card game and interactive WeChat mini-games to trigger their interests and educate them about synthetic biology and health topics enjoyably and engagingly, broadening the reach and impact of health education as well.
To raise health awareness, we designed posters promoting regular health check-ups and paying attention to personal health indicators. The poster is shown below.
We distributed the posters on social media platforms.
Distributing project-related posters on online social media platforms effectively broadens the channels for disseminating health knowledge, especially among younger and middle-aged demographics. With vibrant visual designs and clear, concise information, these posters can capture users' attention and stimulate their interest in health issues. The content covers diabetes, depression, and related knowledge, as well as methods for early detection and prevention, helping the public establish a scientific understanding of health. The extensive reach and interactivity of social media enable rapid information dissemination, fostering a positive societal discussion atmosphere and enhancing public awareness of health management. Through this approach, we not only promote individual health awareness but also cultivate an uplifting health-oriented environment in society, advancing the development of preventive medicine while increasing awareness of mental health issues.
Genome Gauntlet: Evolution Wars is a card game designed by our team, inspired by the underlying rules of a Chinese board game "森林进化论." We created it to promote iGEM and synthetic biology through engaging gameplay. The design and character names are based on fundamental concepts of genomics and biotechnology, as well as our own project content. The game creatively demonstrates scientific principles, aiming to enhance players' interest in and understanding of biology.
Genome Gauntlet: Evolution Wars is a card game for 5 players, suitable for ages 14 and above. The core of the game revolves around predation, the use of skill cards, and strategic planning to compete for victory. Each game session lasts approximately 1.5 hours, where players experience intense and thrilling strategic battles.
Health points
Skills cards of first round of plasmid construction:
Skills cards of second round of plasmid construction:
Predation order cards:
The game ends after the final round, and the player with the most remaining health points wins.
We printed the designed cards and recruited interested students at the team members' high school to participate in a board game activity. During the game, participants learned about synthetic biology.
Genome Gauntlet: Evolution Wars is not just an entertaining game; it is also an educational tool that helps players understand concepts related to the project. Through gameplay, players can deepen their understanding of basic synthetic biology concepts in a challenging and strategic environment, experiencing the complexity and excitement of scientific research. The game is designed to inspire interest in iGEM projects and synthetic biology among teenagers, promoting teamwork and strategic thinking while also serving as a channel for iGEM project publicity.
We designed an interactive game that combines education and entertainment, aiming to provide a fun and engaging way for players to learn about synthetic biology while enjoying the gameplay. This approach helps players enhance their understanding of the subject while gaining knowledge and a sense of accomplishment through enjoyable exploration.
Players can join the game by scanning a QR code, which leads to a first-person interface featuring the mascot, Ruby Plasma, creating an immersive experience. They are then guided on an adventure across a vast virtual continent, embarking on a journey of exploration and learning.
As players explore the virtual world, they encounter a series of trigger points designed to test their knowledge. These trigger points feature questions of varying difficulty, covering both basic theories and advanced synthetic biology applications, helping assess the player's understanding and problem-solving skills.
The difficulty of questions gradually increases as the game progresses, fostering curiosity and encouraging players to take on challenges. This interactive format deepens their understanding of synthetic biology concepts, with explanations provided after each question to reinforce learning.
By transforming traditional learning into an engaging adventure, the game ensures that players not only gain valuable knowledge but also experience a sense of achievement, making synthetic biology more accessible and enjoyable.