Our goal in iGEM education has always been to involve a larger and more diverse group of individuals in the exciting development of synthetic biology. We firmly believe that even primary school and junior secondary school students can be effectively educated about synthetic biology concepts and encouraged to pursue further studies in this fascinating field.
The objectives of our education programs were as follows:
To introduce synthetic biology and iGEM competition to more audience, particularly targeting junior students and the general public who may not have previously encountered these concepts.
To increase their curiosity and interest to not only about synthetic biology, but also about the implications of heavy metals in our environment and how they relate to this field.
To provide them with critical information about the application of GMOs and the latest news on heavy metal contamination so that they may make informed decisions regarding these issues.
Our educational activities can be categorized into three main areas: "Education," "Promotion," and "Collaboration." Our target audiences primarily include four groups: the general public, media representatives, local school students, and other iGEM teams. In addition to organizing events, we also focus on creating promotional materials that can be used beyond the duration of the activities.
Figure 1: An overview of how we categorized education activities.
We have actively made every effort to increase public understanding regarding both synthetic biology and the pressing issue of heavy metal pollution in Hong Kong. In order to inform these individuals about the important work our team, HongKong-JSS, is diligently pursuing, we also took the initiative to advertise our innovative iGEM project. We sincerely appreciate all their valuable comments and thoughtful replies, as they play a crucial role in fostering a two-way constructive dialogue around these critical topics. They also gave us inspiration on how to improve our work!
Education activities
iGEM information section
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Open day iGEM promotion
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Publication – iGEM in Hong Kong
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Biotech Club
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iGEM Training Workshops
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iGEM promotion in STEM Exhibition
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Bacteria culture workshop
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Street counters promotion
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DNA extraction and slide preparation workshop (for junior students)
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iGEM collaboration workshop
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iGEM and synthetic biology promotion counters
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Student interviewed by newspaper (Wen Wei Po)
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Student interviewed by TV broadcaster (TVB)
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High school (grade 7) education workshop
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Primary school (grade 5-6) introductory biotech workshop
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School Broadcasting Promotion
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Product for promotion or education
iGEM in Hong Kong article
We wrote an eight-page article about iGEM in Hong Kong high schools, showcasing several local teams while introducing the competition to other schools. This article was distributed to all high schools in Hong Kong.
The pdf file of this article can be downloaded here: iGEM in Hong Kong article
Figure 2: We published an article with BTEA to promote iGEM to all local high school.
Biotech Lab Teaching Materials
To facilitate the iGEM training workshop, we created a molecular laboratory handbook for participants. Beyond its application in iGEM-related wet lab activities, this handbook has now been adopted by three local high schools as teaching material. This illustrates how products developed through iGEM can promote biotechnology beyond the competition.
Figure 3: We produced a handbook for iGEM training, end up adopted by three local schools as teaching material.
Blooket Quiz Game
In addition to these education activities, we created an interactive Blooket Quiz game designed to reinforce the knowledge students gained. In this game, participants were challenged to respond correctly to questions related to our presentations, which allowed them to gauge their comprehension of the topic. Importantly, we emphasized that not finding the correct answer should not discourage them; rather, the game's objective is to foster a sense of resilience and a desire to learn more about heavy metals and their implications.
Figure 4: Photo of students actively participating in our Blooklet Quiz Game
Scratch Game - “Metal Snake”
Furthermore, we developed a Scratch game - "Metal Snake", inspired by the classic snake game. In this game, students were tasked with identifying various substances that are classified as heavy metals. They then dragged an "E. coli" character to these heavy metals, illustrating how the bacteria would multiply in response to their identification. This not only made learning fun but also provided a practical application of their knowledge.
Figure 5: Overview of the scratch game we developed and used in the "High school (grade 7) education workshop".
Board Game - Metal Quest!
Furthermore, we developed a Scratch game - "Metal Snake", inspired by the classic snake game. In this game, students were tasked with identifying various substances that are classified as heavy metals. They then dragged an "E. coli" character to these heavy metals, illustrating how the bacteria would multiply in response to their identification. This not only made learning fun but also provided a practical application of their knowledge.
Figure 5: Overview of the scratch game we developed and used in the "High school (grade 7) education workshop".
Broad game can promote learning especially in junior students. Not joking it is real! (read this) . As a result, our group has also created a simple yet engaging board game - called “Metal Quest!” that everyone can easily use to learn more about the contamination of heavy metals and explore possible solutions. To help players understand the issue better, we additionally introduce them to different kinds of heavy metal contamination that can occur in various environments throughout the game. With this educational game, we firmly believe that players will not only be able to make informed decisions but also develop their own perspectives on the complex subject of heavy metals and their impact on health and the environment. We strongly believe that playing games about various topics is a very effective method to foster a deeper understanding and awareness of these issues.
We are currently preparing sample copies to send to several local schools for testing. After addressing any feedback, we plan to move forward with larger-scale production.
Figure 6(a): Our board game design - Metal Quest!
Figure 6(b): Some of the scenario cards
HOW TO PLAY:
Number of players: 4 Instructions:1. Place scenario cards on the board 2. Each player throws a dice to decide how many actions they can earn 3. For each action, a player can take any card (scenario cards or tool card) 4. The player must use to the tool card to answer the scenario card in order to gain points (the number of point you get is equal to the number of stars on each card) 5. New cards will be drawn and randomly placed in empty spaces. 6. The player who gets 15 points first wins! |
Points to note: 1. Each player can only pick up a designated number of cards, i.e. the number they get after throwing the dice 2. Each tool card can be used to solve a scenario, e.g. "water purifier" can solve "water contamination" 3. A player can only get the amount of points as shown on the card 4. If a player throws the dice and decides to not use all of the cards, he/she can keep the unused cards for upcoming rounds. However, they can keep maximum 10 unused cards 5. The “ALL PURPOSE” tool card can substitute all tools. |
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Storybook for Primary School Students
As readers delve deeper into the storybook, they will uncover information about the prevalence of heavy metal contamination across various regions of Hong Kong, along with the challenges faced by citizens in detecting these harmful substances due to the prohibitive costs associated with current detection technologies. Ultimately, the book culminates in an overview of the innovative work being undertaken by the HKJSS team, which aspires to develop a cost-effective, user-friendly heavy metal detector. This device aims to empower local communities by providing timely alerts and warnings when they are in areas with significant levels of heavy metals, thus promoting health and safety.
Figure 7(a): Cover of our storybook for primary school students
Figure 7(b): A page of our storybook (1)
Figure 7(c): A page of our storybook (2)
Promotion Products
To further engage participants, we designed a variety of promotion products, such as memo pads, stickers, a poster, a board game, and an illustrated storybook. The stickers featured themes connected to this year's HKJSS iGEM project, with examples like Chinese herbs, canned sardines, and tap water, all of which are commonly associated with heavy metal contamination. Additionally, we illustrated the targeted heavy metals to emphasize our research focus, including portraits of damaged kidneys, lungs, and the effects of heavy metal exposure on cognitive function.
Figure 8: Souvenirs designed by our team for education