Educational Header

CONTENTS

Project Overview

Educational Materials created and delivered

Activities made

Others

Project Overview

To design our fusion protein to combat the early stages of cardiovascular diseases, Ginsentide TP-1 - Lupin peptide P5, in our dry and wet lab research, based on the newly discovered active ingredients in the TCM, ginseng and lupin beans. We noticed that many people do not regard Chinese medicine as legitimate or effective [1]. We aim to highlight the scientific potential and benefits of TCM, and to decrease the negative attention that is commonly associated with it.

While working on PROJECT OBVIATION, it is prevalent that synthetic biology remains largely unknown to the general public, with only educated individuals aware of it. Our goal is to make synthetic biology more accessible to people of all backgrounds, providing general knowledge or just a slight impression.

We aim to expand the reach of iGEM to more schools, as it has been life-changing for many of us. The creation of our joint-school HK-United team has already allowed numerous students to learn synthetic biology, and we hope to promote and reach the iGEM competition and spirit to more schools and even the general public in the future.

Many people are unaware of the dangers of CVDs and only start caring after diagnosis. We want to raise general awareness about the risks and prevention strategies for CVDs.

These are the places we aim to educate:

Overview

We also emphasize other important aspects related to biotech, such as bioethics and genetic diseases, to ensure a well-rounded education in these areas.

Reaches

As a joint-school team in Hong Kong, we recognize that Mainland China is still somewhat isolated from the global scientific community due to its internet restrictions. We hope to bridge this gap and create connections between China and the rest of the world.

Our goal is to reach people of all ages and backgrounds through education about synthetic biology, Traditional Chinese Medicine (TCM), and cardiovascular diseases (CVDs). Many health issues, such as CVDs, affect everyone, regardless of age, education, or background, so it is important to ensure that people from all walks of life have access to knowledge that can empower them to make informed decisions.

However, the depth of education varies by age group. We specifically educate primary school students about basic molecular biology and synthetic biology through simplified and interactive approaches, laying the foundation for their future understanding. For the elderly population, we focus on enhancing cardiovascular health knowledge, as they are at greater risk for CVDs. We tailor our educational methods to meet the needs of each demographic, ensuring the content is both relevant and accessible while fostering long-term health awareness and scientific literacy. To reach this wideness in education, we had also included underserved and underrepresented communities in our educational campaigns to the best of our ability.

We aim to make education trendy and engaging through the use of gamification, recent trends and hands-on activities. Traditional teaching methods can sometimes fail to capture the attention of students, especially in today’s fast-paced, digital world. By incorporating games, interactive tools, and hands-on activities, we create a more dynamic learning experience that motivates students to participate and enjoy the learning process. Gamification enhances retention by allowing students to apply what they’ve learned in a fun and memorable way. This approach is particularly important when introducing complex topics like synthetic biology, which can seem intimidating or inaccessible at first. Through engaging and enjoyable methods, we break down these barriers and make science more approachable for everyone.

Hopes

  • Continuable Educational Project

    We hope our educational project can continue long after our time in iGEM. To ensure this, all PowerPoints and protocols of events are uploaded for future use. We focus on creating lasting deliverables (physical or digital resources), rather than one-time events, as they allow us to reach a larger audience over time.

  • Sustainable Education for Future Teams

    We collect data for each of our events to showcase their educational and engagement value, ensuring that future teams can benefit from the work we've done and build upon it. Also, we have made education research articles, hoping that even scholars can further benefit from us.

Educational Materials Created and Delivered

ATGC card game

ATGC is not just an educational biotech card game; it empowers players to craft their own rules, it can be played as a multi-player or single-player card game. With its unique cards and varied types, ATGC enables students to gamify the structure of DNA, reinforcing their specific knowledge in an engaging way.

1. Base Pairing: Exploring the complementary nature of DNA bases (adenine with thymine, guanine with cytosine) and how this pairing forms the basis of the double helix structure.
2. 5' and 3' Ends: Understanding the directional orientation of DNA strands and how this impacts processes like replication and transcription.
3. Hydrogen Bonds: Learning about the weak chemical bonds that hold the two strands of DNA together through base pairing.

By playing ATGC, students can actively engage with and strengthen their understanding of these core DNA concepts without resorting to rote memorization.

ATCG card types:

adenine (A), thymine (T), cytosine (C), and guanine (G) At the bottom of the card has dots, representing hydrogen bonds, 2 or 3 dots, Adenine (A) and thymine (T) would have two dots, illustrating the two hydrogen bonds that connect them, while cytosine (C) and guanine (G) would have three dots to represent their three hydrogen bonds.
Pairing cards: 2 nucleotides or 5' or 3' a card Each nucleotide-adenine (A), thymine (T), cytosine (C), and guanine (G)-is represented by a distinct shape: adenine (A) features an indented triangular shape, while thymine (T) has a protruding triangular shape, symbolizing their connection. Similarly, guanine (G) has an indented semicircle shape, and cytosine (C) features a protruding semi-circle shape, indicating their pairing. There are 16 pairing cards for every possible combination of two nucleotides (AA, AT, AC, AG, etc.), illustrating all the potential pairings.
3' and 5' cards: The 3' and 5' cards indicate the directionality of DNA strands. In DNA, each strand has a 3' end and a 5' end, referring to the carbon positions in the sugar backbone of the nucleotides. The 5' end has a phosphate group attached to the 5th carbon, while the 3' end has a hydroxyl group attached to the 3rd carbon. These cards illustrate the antiparallel nature of the DNA double helix, where one strand runs from 5' to 3' and the complementary strand runs from 3' to 5'.
Instruction cards (2 cards): These cards explain the pairing rules of ATGC and the directionality of DNA strands. Back of the cards: The pattern on the back shows the molecular structures of adenine (A), thymine (T), cytosine (C), and guanine (G), each represented by a specific color matching the initial of that nucleotide.

Additionally, the open-sourced nature of the game encourages creativity, allowing players to devise their own rules, which increases engagement and fosters student-led learning.The game can be adapted to various formats, including shedding or combination games, adding layers of competition and interaction.

Beyond DNA structure, ATGC also teaches other biological concepts, such as tandem repeats, codons, amino acids, proteins and so much more, making it a comprehensive educational tool for schools. By incorporating synthetic biology into an accessible card game, ATGC provides a hands-on learning experience for students at an early age, nurturing their interest in biotechnology.

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Biogenius card game

BIOGENIUS is an innovative card game that immerses players in the management of a biotech company, offering a dynamic way to understand key biological processes and their applications in the biotech industry. Aimed at high school to university students, the game bridges the gap between academic knowledge and practical, real-world experiences in biotechnology.

BIOGENIUS focuses on educating players through a gamified approach.BIOGENIUS offers players the chance to engage in strategic decision-making, problem-solving, and collaboration, all while learning about the intricacies of biotech processes, applications and the equipment needed , players can learn from like from the structure of DNA to what is a centrifuge.

Because it follows the structure of a Living Card Game (LCG), through the game, players continually build their decks with new cards that represent technological advances, market shifts, and corporate strategies. This modularity keeps the game fresh and allows players to explore different facets of biotechnology, ensuring they can learn more and more with the game.

Biotech Cards (20):

These cards feature essential biotech equipment like PCR machines, centrifuges, and electrophoresis units. Each card provides a brief explanation of the equipment’s purpose and how it contributes to biotech research and development, along with a cute and engaging illustration.

Resource Cards (20):

These cards cover critical materials used in biotech labs, including agarose, cell culture media, and nucleotides. Each card includes a short explanation of the resource’s importance in experiments, paired with an adorable image to keep the learning light and fun.

Job Cards (30):

These cards represent different biotech processes such as DNA sequencing, genome assembly, and gene editing. Each card offers a description of the process, explaining its role in biotechnology, with an accompanying illustration to make complex concepts more approachable.

Cards (20):

These cards challenge players with trivia questions on various biotech topics, from understanding DNA structure to identifying biotech tools.

Each question helps reinforce key concepts, and the card is accompanied by a cute illustration to maintain an enjoyable learning atmosphere.

Gameplay:

At the start, each player is dealt 3 Biotech Cards and 3 Resource Cards. Players must check if they have compatible biotech equipment and resources to create a functional stack. If successful, they can either keep the stack for future use or sell it to other players for points, the offered amount is chosen by players.

The question cards are used when a player wants to draw an extra card.

Each round, every player draws a Job Card from the deck, which represents a biotech task like DNA sequencing or genome assembly. Players must use their equipment and resources to complete these jobs. Completing a job earns them points, which can be exchanged with other players to acquire valuable cards. The game encourages strategic trading, collaboration, and decision-making to fulfill job requirements. While not completing them deducts marks.

The player with the most points at the end of the game wins, showcasing their biotech management skills!


Bacterial Clash

Creators: Yuen Hung Lam and Lam Tsun Ming

Introduction

The Bacterial Clash is an educational board game designed for the general public. This game aims to deepen and promote players' understanding and interest in microbial ecology, genetic engineering, and the principles of evolution in a fun and interactive manner. By simulating the complexities of microorganism survival and adaptation, players can find the beauty of microorganisms and come to appreciate the intriguing biological principles behind them.

Background story:

A group of biologists wanted to investigate the evolution of microorganisms and their interaction with each other. They chose 4 species of bacteria and placed them in an agar plate interspersed with resources and designed plasmids. With complete control of the environment, random events are introduced progressively to create a competitive environment. You, as one of the bacteria, have the choice to befriend, fight and eliminate your friends and foe. But no matter which path you took, the ultimate goal is clear: Be the last one standing.

Why a board game?

Board games provide a hands-on experience that can enhance retention of complex concepts compared to traditional teaching methods. By gamifying learning, the game captures students' interest, making the educational process enjoyable. The game promotes collaboration and communication among players, essential skills in scientific research and teamwork. Besides, there is a tremendous amount of educational value in the board game. Throughout the game, players will have the opportunity to choose their starting bacterial species, using real-life examples of various bacterial mechanisms to fight and obtain food (e.g. Bioluminescence, Flagella) and encounter historic events that had occurred in the past or present (e.g. Great Oxidation Event). Players, by playing as a bacteria, gain a better understanding of how such events or abilities gained from plasmids provide an edge in bacteria’s survival chance. How that the Great Oxidation Event led to the mass extinction of species at the time and yet prompted the rise of aerobic organisms. How that the flagella allowed the bacteria to gain an advantage in speed, allowing the obtention of more food for growth and how parasitism affects the parasite and the host by studying how the pieces interact with each other and the economy of the game. Not only that, descriptions of the plasmid cards, species cards and event cards provide an interesting perspective for the players by analogizing the “boring” biology knowledge with “interesting” anime-styled combat narration. The board game, besides being a fun game, is a simple simulation of how real-life microorganisms interact with each other. Gifting players an insight into the fascinating world of microbiology and the intricate interactions between them.

Team members testing the demo of the game

Fig. Team members and supporting members testing the demo of the game.

The first version of the board game

Fig. The first version of the board game.

The first version of the board game

Fig. Team members, Support team and HCY students planning and testing the game

The first version of the board game

Fig. HCY Student winning the grand prize at the “HCY Bacterial Clash Competition”

Game Components

Board Size: 36x36 cm, 12x12 squares, 4x4 sectors, 16 sectors with 9 squares each. 4 sectors in the middle with 2 resource squares and 12 sectors at the periphery with 1 resource square.

Game Pieces:

  • Board Pieces: 16 sectors
  • Barriers: 20 walls for Lignified Envelope cards.
  • Chess Pieces: 8 unique 3D microorganism pieces, each representing different species.
  • Immune Cells: 5 3D immune cell pieces used during events.

Cards:

  • Plasmid Cards: 60 cards for genetic modifications.
  • Species Cards: 5 species types with 10 cards detailing different microorganisms.
  • Event and Action Cards: For reference and gameplay mechanics.
  • Resource Cards: 2 stacks representing food and growth substrates.
  • Dice: 2 six-sided dice for random events and movement.
Game Card

Gameplay Mechanics

Players randomly distribute and rotate board sector pieces, ensuring a mix of environments. Sectors with 2 resource squares must be strategically placed in the center to create a balanced ecosystem to foster competition between players in obtaining more valuable resources.

Each player chooses a microorganism species out of the 5 species, taking 2 SCP plasmid cards that provide initial abilities for the designated species. There are 3 types of resources in this game: Growth substrate (Represented as amino acid on the board), Food (50 for sugar cubes and 100 for starch), and Plasmids (Directly represented on the board). Growth substrate and food are used for many actions and abilities in the game (such as growth, metabolism, Antibiotic Synthesis, and more). Plasmids are for gaining special abilities and stats.

Throughout the game, the player would encounter various special events as each round passes. The occurrence and determination of the event types are determined by the calendar and the rolling of dice. These events would provide benefits or pose threats to players, depending on the types of events and the stats of the players.

As the goal of the game is to be the last player to stand, the main way for the player to win the game is to grow strong through the combination of growth mechanisms, raw stats provided by plasmids, and defeat other players through abilities, stats, or take advantage of randomly occurring events to combat others.

Game Flow

  1. Spawning: Players take turns choosing spawn locations. The order can be decided by the players’ will (e.g., rock-paper-scissors or rolling dice). The player piece must not be placed on any plasmid square or within a 1-square radius of any player. To reduce the advantages of placing first, players can gain one extra move for every player who placed their pieces before them in the first round.
    Movement Example

    Player 2 (green) must not step into these squares marked by a red cross.

  2. Movement: Players navigate the board according to species-specific movement patterns, collecting resources that are crucial for survival. Players can only move when it is their turn, following the piece placement order at the beginning.
    Spawning Example

    Movement pattern of a cyanobacteria player.

  3. Actions: After moving, players can perform various actions, including attacking opponents, using special abilities from plasmid cards, or growing their colonies. After every player has moved or taken actions (optional), the round ends.

Events and Challenges

The game follows a calendar which determines when metabolism and other events take place. The calendar keeps track of the current round numbers. After each round, the calendar will be flipped to reveal the event (Could be none).

  • Metabolism Phase: Every two rounds, players must spend 50 food resources for metabolism. HP can be healed during the process depending on the amount of food spent. A maximum of 100 food can be used for healing during this phase, though any amount above 50 is not necessary.
  • Random Events: Players roll 2 dice to determine unexpected events that can benefit or hinder their progress, mirroring real-world scenarios in microbial life.
  • End of Evolution: The game introduces new challenges as players face poisonous zones and other threats, emphasizing survival strategies.

Introduction to Stats and Action

Stats:

When a player is assigned a species, they are given specific stats. These stats can be modified with growth, events, and various activities later on in the game. There are 4 stats in the game: Defense, Health, Attack, and Speed.

  • Health: Pretty self-explanatory, it is the amount of hit points a player has. It is divided into Max Health and Current Health. Max Health is the maximum amount of HP a player can own, and Current Health is the current amount of HP a player owns. When the health of a player is lower than zero, that player is eliminated and will be removed from the game. If the player is killed by another player, the player can draw half of their resource cards and draw one of their plasmid cards.
  • Defense: Every time a player attacks another player, the attack’s damage on the player’s health is reduced by the amount of defense the defender possesses. For example, if the attacker’s attack is 100 and the defender’s defense is 50, the damage dealt to the defender would be 50 HP.
  • Attack: It is the amount of damage a player can deal. For example, if an attack has 100 damage and the defender has 100 health with 50 defense, the defender will have their HP reduced by 50, leaving them with 50 HP.
  • Speed: It is the number of squares a player can walk in one round.

All stats in the game are scalable with the plasmids, abilities, current events, and are variable depending on the other player. The final result of battle will be determined by these factors.

Actions:

There are 3 types of main game actions: Growth, Attack, and Colony Split.

  • Growth: With enough growth substrates and food (depending on the amount needed as stated on the species card), a player can choose to spend the resources to grow, rising in phase. Growth allows additional stats like attack and speed. It also prepares the player to undergo Colony Split.
  • Attack: When a player is in another player’s attack radius, during their action period, they can choose to attack that player at a cost of 50 food. After attacking, the defender can choose to strike back at the offender, with no cost of resources. The result of the battle is calculated depending on their stats.
  • Colony Split: As the player's bacteria colony reaches the third phase, the last phase, they can choose to split the colony, multiplying their bacteria pieces from 1 to 2. The second piece can be placed within the first piece’s one square radius. All pieces will be degraded back to phase 1.

Introduction to Different Species

Different species of bacteria carry different plasmids to perform unique functions. They also have differences in health points, damage per attack, defense, and walking patterns. All of these values are determined from their respective features and characteristics. Moreover, species can carry out growth by spending “Growth Substrates” and “Food,” while each of the species can have three phases for mutation. The strength and defense of each species can be upgraded by entering the next phase.

Species of Bacteria Walking Pattern Damage Per Attack
(Final Damage = Attack - Defense)
Defense Maximum Health Point (HP) Energy Needed for Growth Growth Substrate Needed for Growth Carrying Plasmid Speed
Cyanobacteria + Phase1: 100
Phase2: 150
Phase3: 250
Phase1: 50
Phase2: 100
Phase3: 150
Phase1: 500
Phase2: 600
Phase3: 700
Phase1: 300
Phase2: 600
Phase1: 150
Phase2: 250
Thylakoids endosymbiosis 3
Flagellate + Phase1: 100
Phase2: 200
Phase3: 300
Phase1: 0
Phase2: 50
Phase3: 100
Phase1: 500
Phase2: 600
Phase3: 650
Phase1: 250
Phase2: 350
Phase1: 250
Phase2: 250
Flagella 3
Staphylococcus aureus + Phase1: 100
Phase2: 150
Phase3: 200
Phase1: 50
Phase2: 100
Phase3: 150
Phase1: 500
Phase2: 650
Phase3: 800
Phase1: 200
Phase2: 300
Phase1: 250
Phase2: 450
Regeneration 3
Fungi / Phase1: 150
Phase2: 200
Phase3: 300
Phase1: 50
Phase2: 50
Phase3: 100
Phase1: 500
Phase2: 600
Phase3: 650
Phase1: 200
Phase2: 300
Phase1: 200
Phase2: 350
Hyphae extension 2-3
Toxigenic bacteria + Phase1: 150
Phase2: 200
Phase3: 400
Phase1: 0
Phase2: 50
Phase3: 50
Phase1: 500
Phase2: 600
Phase3: 600
Phase1: 200
Phase2: 300
Phase1: 250
Phase2: 350
Toxin Secretion 3

Designed 3D Models of Chess Pieces

Cyanobacteria Front Cyanobacteria Back

3D Chess Piece: Cyanobacteria

Fungi Front Fungi Back

3D Chess Piece: Fungi

Toxigenic Bacteria Front Toxigenic Bacteria Back

3D Chess Piece: Toxigenic Bacteria

Flagellate Front Flagellate Back

3D Chess Piece: Flagellate

Staphylococcus aureus Front Staphylococcus aureus Back

3D Chess Piece: Staphylococcus aureus


Introduction to Plasmids Cards

Lignified Envelope C

[To secure our precious resources, we must make our wall impenetrable by depositing lignin and cellulose into our wall. Who dare try to penetrate us will have their head bashed against the flesh wall built from our 14 billion brothers!]

Increase Def and add ability to construct barrier through apoptosis of mass cells

  • Building wall: Build a wall in 2 box radius, take 1 hit and destroy, able to block attacks from a certain direction (e.g. their 2 box attack radius), no players are allowed to walk on it.
  • +50 def for each use (max 100, turn 90° to indicate, If discarded, stats are removed)

{cost: 100 hp + 50 Food}

Cost after max def: 50 Food

No use limit when only building wall

Enzyme Synthesis SR

[The enemy cowered in their heavy armor, we shall seek to puncture holes in their prideful armor to secure our survival.]

Add piercing ability. Ignore 50% of their def temporarily every time you attack. Round up.

Flagella C (SCP)

[We will make speed our advantage. With our new engine with near perfect energy conversion rate, we shall outpace anyone and achieve our schemes of conquest.]

+1 speed, able to walk 1 extra box every round according to your pattern. (This effect is not stackable)

Toxin Secretion R (SCP)

[Their existence will always be a threat to our survival. Shall the selfish gene theory be true, it is our objective to wipe out those dissimilar to us.]

Add toxin secreting ability.

  • All other players in your 3 box radius will take 100 damage (ignore def).

{cost: 200 Food (1 use per round)}

Pigmentation R

[With the Iron Curtain closed, who can foresee our plans for the world? Our pigmented skin will block those who spy on us as we observe them from above.]

Add temporary stats, used when attacking or being attacked (1 use per round)

  • Temporarily add 100 atk or 100 def or 100 health. (Stats are removed after the fight.)

Regeneration C (SCP)

[Ahhh begone, my wounds… No weakness can drag me down as I become whole again. Calcium ions will signal my resurrection.]

Add regenerating ability

  • Regenerate 150/250 hp

{cost: 100/200 food or 100/150 growth substrate (1 use per round)}

Pagocytosis SR

[Why go find food spreading around when there is a big bank in the body of others!]

Add stealing ability.

  • When attacking other players (not when being attacked), steal 50 resources from them, you can choose which resource to steal.

ROS Factory SR

[Reactive oxygen species, a major contributor to oxidative damage. By overdriving our mitochondria, we will produce them in mass to our advantage as we release them towards our nemesis, mutating their genes.]

Add mutative ability, roll a dice to use.

  • If it is an even number, force an enemy in a 3 box radius to redraw one of their plasmids in their slot. If they have no plasmid cards, they gain one for free.
  • If it is an odd number, you can decide to or not to redraw one of your plasmids.
  • If a plasmid is drawn (by you or others) during this action, then you gain 100 food. *This card will be discarded after it is used.*

Bioluminescence C

[We shine in the world of darkness. Let us be the beacon of this forest, reminding those who approach us of our presence]

Add attracting and revealing ability.

  • You can look at any player’s plasmids if they are in your 5 box radius.
  • When being attacked, you gain the number of resources according to the damage you took (max 100).

Bacterial Evasion SR

[Why do we have to sit here and suffer the attack of others, when we can just run away!]

Add dodging ability (used when being attacked).

  • Dodging: avoid attacks of any kind (including special plasmid abilities), then counterattack (free) them and move 3 boxes according to your walking pattern (no material gained). Discard after use.

Hyphae Extension C (SCP)

[Motile or not, by growing an extension of tubules, metabolites would soon find themselves in our zone of devouration. Delicious!]

Add extra touchable range.

  • When moving the last step in a round, you can choose to pick up a resource in your one box radius.
  • When attacking a player, you can choose to attack another player in your 2 box radius, however they may still be able to counterattack you.

(This effect is not stackable)

Magnetic Field R

[The nutrition is delicious! But you know what is more? Gaining even more of them by attracting them to us!]

Add the ability to create a magnetic field on growth substrates boxes, gain double the amount of them every time.

Immune Checkpoint C

[Fooling immune cells need not be verbal, through transforming our specialized gene into their chromosome, they will listen to our command.]

Add the ability to control immune cells.

  • When having this card, immune cells will not attack you upon going into their range.
  • Fooling: relocate an immune cell in your 3 box radius to any place on the map.

{cost: 100 growth substrate}

Thylakoids Endosymbiosis R (SCP)

[Thylakoids were perhaps an ancient species of prokaryote. They only had the capacity of carrying out photosynthesis. Now with our integration, they can enjoy the abundant metabolites from us while we taste the fruits of their work.]

Gain 50 Food after every round. (This effect is not stackable)

Bacterial Dormancy R

[I’ll just take a nap, and victory will come soon after that!]

Add the ability to become dormant (when current HP is under 50% of max health).

  • Add 300 def temporarily for 3 rounds, metabolism is not forced during this state.
  • If being attacked in this state, you cannot counterattack them but will regenerate 100 HP.
  • No movement and action can be done in the next round. For the following rounds, moving or making an action will instantly end this ability.

Antibodies Synthetic Ability R

[The antibodies are killing us, as well as others. We shall make our own weapon, and attack them back with our weakness!]

Add antibody making ability.

  • Synthesize weapon: +50 atk (max 150) Turn 90° after each use to indicate the atk added. (If discarded, stats are removed)

{cost: 100 food + 150 growth substrate (1 use per round)}

Introduction to Events and Random Events

Metabolism

After every 2 rounds, at least 50 food must be discarded for metabolism, regenerating 50 HP. If the player fails to do so, 100 HP will be deducted. Players can also use 100 food to regenerate 100 HP.

The Last Plasmid

Occurs starting from round 7. Once plasmids are discarded, they cannot be obtained again for the remainder of the game.

End of Evolution

Occurs when the first player dies. The next round, Poisonous Zones are introduced in 3×3 boxes via dice rolls. Roll the x-axis first, then the y-axis; roll again if it's 5 or 6. Players stepping on these boxes take 50 damage. If players remain on these boxes after their turn, they endure an additional 400 damage. Immune cells in these zones also die. Roll dice until there are two different Poisonous Zones on the board.

Overpopulation

Occurs when all players have separated their colony. Every player increases their attack range by 1 box permanently for the entire game.

Termination of Experiment

Occurs on round 20, introducing 4 more Poisonous Zones.

The Great Reshuffle

Every 5 rounds, the board will turn 90° clockwise. Chess pieces (except walls and immune cells) will stay in the same position, not following the moved board.

Random Events

1. The Second Great Oxidation Event

Reduces the cost of growing by 50 (both food and growth substrate) for 3 rounds.

2. More Food

Every player gains 200 resources instantly.

3. Immune Cell

Introduces immune cells with stats: HP 250, ATK 150 (ignores defense). Roll two dice to decide where it will spawn (x-axis and y-axis). Automatically attacks players within its 3-box radius at the end of their turn. Players can fight back and kill it, but only if their attack can eliminate the immune cell in one shot. Can be relocated with special abilities. Maximum of 5 immune cells on the board.

4. Ice Age

Players take 150 damage if their defense is less than 150.

5. Antibodies

Players take 100 damage each round for 3 rounds.

6. Global Warming

Players take 250 damage if their defense is greater than 200.

7. Dietary Changes

Players only receive half the resources from boxes for the following 2 rounds.

8. Electroporation

Increases membrane permeability, lowering the defense of every player by 100 for 3 rounds.

9. Endoparasites

Parasites steal 50 resources from each player every round. Players must discard 50 resources. Lasts for 3 rounds.

10. Nuclear Warfare

Players must discard a plasmid card. Every player takes 150 damage for the following 3 rounds.

All damage inflicted by these random events ignores the defense of the players.


Bacterial Clash

Conclusion

The Bacterial Clash is more than just a game; it is a comprehensive educational tool designed to immerse players in the fascinating world of microorganisms. By integrating principles of ecology, genetics, and strategic thinking, this game provides a rich learning experience that aligns with the goals of the iGEM initiative. Through gameplay, players will not only enhance their understanding of microbial life but also develop essential skills that will benefit them in their academic and professional pursuits in the fields of science and biotechnology.


Education game- Project Superbug Annihilation

link to the game!

The Project Superbug Annihilation Game is a groundbreaking educational tool developed for the iGEM education project, aiming to engage players in a narrative-driven exploration of biotechnology, genetics, and the ethical implications surrounding these advancements. Set in a bleak future where genetic engineering has led to a stark divide between the posthuman elite and the struggling commoners, the game encapsulates the complexities of societal inequality, the consequences of unchecked technological progress, and the resilience of the human spirit. Players step into the shoes of a humble protagonist whose mother suffers from a superbug infection, representing the plight of everyday individuals caught in a system that prioritizes profit and power over human life. This narrative serves as a powerful backdrop for the gameplay, wherein the player embodies an immune cell equipped with self-designed plasmids-biological tools crafted to combat various pathogens encountered throughout the game. The primary purpose of the game is multifaceted: first, it seeks to educate players about the immune system, the battle against pathogens, and the role of plasmids in genetic engineering. Through engaging gameplay mechanics, players will learn about how the immune system functions, the nature of different pathogens, and the significance of genetic modifications in enhancing biological capabilities. Each encounter with a pathogen not only poses a challenge but also offers an opportunity to acquire new plasmids that reflect real scientific principles, demonstrating how genetic engineering can be harnessed to address medical issues such as antibiotic resistance.

By integrating educational content within an immersive storyline, the game aims to foster a deeper understanding of biotechnology and its potential applications, while also highlighting the ethical dilemmas that accompany such advancements. Moreover, the game serves as a critique of social stratification exacerbated by technological disparities. Players will witness firsthand the consequences of a society where access to health and wellness is dictated by wealth and privilege. As the protagonist navigates this world, players are encouraged to reflect on the implications of genetic modification, the potential for a new eugenics movement, and the ethical responsibilities that come with scientific advancement. The game's narrative challenges players to consider the moral dimensions of biotechnology, prompting discussions about who benefits from these technologies and the societal structures that dictate access to health resources. By incorporating themes of inequality and oppression, the game not only entertains but also educates players on the importance of democratizing scientific knowledge and ensuring that advancements in biotechnology serve the greater good rather than a select few.

In gameplay, players will face increasingly complex challenges as they encounter various pathogen species, each requiring strategic thinking and the application of newly acquired plasmids. This dynamic system encourages players to adapt their strategies based on the unique weaknesses of each pathogen, mirroring the real-world processes of immune response and the development of medical treatments. As players progress, they will gain insights into how plasmids can be engineered for specific purposes, showcasing the potential of genetic engineering to combat contemporary health crises like antibiotic-resistant infections. By introducing players to the concept of plasmid design, the game not only teaches scientific principles but also inspires creativity and critical thinking in approaching biological problems. Furthermore, the player can gain a deeper understanding of the current worries regarding superbugs. As players explore the game, various dialogue with various characters in the game promote their independent thinking while tutoring knowledge of biotechnology and biology in general.

Ultimately, the Project Superbug Annihilation Game aspires to create a profound impact on players by weaving together education, ethical reflection, and interactive gameplay. It challenges players to confront the realities of a world shaped by biotechnology while providing them with the tools and knowledge to navigate these complexities. By engaging with the narrative of a young protagonist fighting against systemic oppression and health crises, players are invited to reflect on their own roles in society and the importance of advocating for equitable access to scientific advancements. As they strategize, adapt, and learn through gameplay, players emerge with a richer understanding of the immune system, the potential of genetic engineering, and the ethical implications of these technologies, ultimately empowering them to contribute to discussions surrounding biotechnology and its impact on society. Through this innovative approach, the game not only educates but also inspires a new generation of thinkers, creators, and advocates for a more just and equitable future in the realm of science and beyond.

Example Gameplay Footage

Story book

Character 1

Fig. the cover art for DNA Way Home

Character 1 Character 2 Character 3 Character 4 Character 5 Character 6 Character 7 Character 8 Character 9 Character 10 Character 11 Character 12 Character 13 Character 14

We designed a fully hand-drawn storybook - DNA Way Home, that tells the captivating tale of a lost foreign DNA trying to find its way home. Along its journey, it encounters helpful characters like Glue (DNA ligase) and Scissors (restriction enzyme), who assist it in navigating through the complex world of genetics.

As the story unfolds, the lost DNA travels through the internal organs of the human body, cell, nucleus, and even chromosomes, learning about each component along the way. The book introduces fundamental concepts of synthetic biology and genetic engineering, such as restriction digestion, ligation of DNA insert and plasmid, and transformation, in a fun and engaging manner. This creative approach not only educates very young readers about these important topics but also makes the science accessible and relatable through storytelling.


Educational posters

Genetic Diseases

Fragile X syndrome

Fragile X syndrome (Fig. 1)

OTC Deficiency

OTC Deficiency (Fig. 2)

Marfan Syndrome

Marfan Syndrome (Fig. 3)

Haemophilia

Haemophilia (Fig. 4)

Cystic Fibrosis

Cystic Fibrosis (Fig. 5)

Sickle Cell Anaemia

Sickle Cell Anaemia (Fig. 6)

Trisomy 21

Trisomy 21 (Fig. 7)

G6PD Deficiency

G6PD Deficiency (Fig. 8)

We have designed a series of 10 educational posters that focus on raising awareness about common genetic diseases prevalent in Hong Kong. Each poster features a unique and endearing mascot to represent a specific genetic condition. This creative approach was intentionally chosen to help dismantle the stigma that often surrounds genetic disorders, such as trisomy 21 (Down syndrome), which is frequently misunderstood and unfairly judged.

By using cute mascots, we aim to shift the narrative from fear and prejudice to understanding and empathy. The mascots make the information approachable and engaging for students, fostering a more positive and informed attitude towards genetic conditions. The posters serve as a tool not just to convey medical facts, but also to cultivate a sense of compassion and acceptance among students, encouraging them to view individuals with genetic diseases through a lens of kindness and respect.

Synthetic Biology

DNA Replication

DNA Replication (Fig. 9)

Gene Engineering

Gene Engineering (Fig. 10)

Gene Modification

Gene Modification (Fig. 11)

Gene Therapy

Gene Therapy (Fig. 12)

Recombinant DNA Technology

Recombinant DNA Technology (Fig. 13)

Other than posters focusing on genetic diseases, we have created a series of posters focused on synthetic biology and biotechnology. These posters aim to educate and engage the public on the fundamental concepts and exciting developments within the field. By visually presenting key ideas and applications, we hope to enhance understanding in synthetic biology.

Displayed throughout our school, these posters have sparked curiosity and conversation, helping students develop a more informed perspective on genetic diseases. This initiative is a step towards normalizing conversations about these conditions in a friendly, non-threatening way, ultimately creating a more inclusive and educated school environment.


Education Booklet

- "Junior Synthetic Biology"

(Soft copy of the cover page of "Junior Synthetic Biology")

"Junior Synthetic Biology" is an engaging educational booklet designed to introduce young students (around 10-12 years old) to the world of synthetic biology. Created collaboratively by our iGEM team and AI, this 60-page booklet is crafted to inspire curiosity and foster a foundational understanding of this innovative field.

There are several key features of the booklet.

Basic Concepts: The booklet simplifies complex ideas, making synthetic biology accessible and exciting for junior students.

Hands-On Experiments: Three simple and fun experiments are included, allowing kids to explore concepts through practical engagement.

Inspiring Scientists: Learn about pioneers such as Dr. Jennifer Doudna, whose groundbreaking work has shaped the future of genetic engineering.

Concerns: We address the ethical considerations of synthetic biology, encouraging students to think critically about its impact on society and the environment.

This booklet aims to spark interest and enlighten the next generation of synthetic biologists. Hard copies have been distributed to the junior secondary students of our schools, while the booklet is also available online, and is free to download by the public.


Educational Song

(Cap Screen showing the production of the song)

(Cap Screen showing the song published on our Facebook page)

A new educational song celebrating iGEM and synthetic biology, performed by alumni and close partners of our iGEM HK-United team, is set to be released on platforms like YouTube, Facebook, and Instagram. The initiative aims to educate the public and students about synthetic biology in a casual and joyful manner, while strengthening the iGEM team and the school's brand as a leader in this field.

Lyrics Overview:

SynBio Dreams

Splicing dreams, DNA

Synthetic life leads the way

Genes evolve in our hands

Bio futures we command


Biotech worlds, reaching high

Building life from code and sky

In our labs, new pathways grow

Into the future, we will go


Proteins fold with purpose clear

New horizons now drawing near

iGEM visions bold and true

Create life in something new

The song, with lines like "Splicing dreams, DNA" and "Biotech worlds, reaching high," captures the transformative potential of synthetic biology. It highlights themes of innovation and discovery, emphasizing the role of students in shaping bio futures.

Educational Purpose and Analysis:

By using music as a medium, the school seeks to engage a broad audience, making complex scientific concepts accessible and appealing. This approach not only educates but also inspires curiosity and creativity among students. The lyrics convey the excitement of building life from "code and sky," reinforcing the idea that synthetic biology is both an art and a science.

This initiative positions the joint-school iGEM team and the school in particular as a pioneer in synthetic biology education, fostering a community that values innovation and exploration. By integrating music and media, they effectively reach diverse audiences, promoting awareness and enthusiasm for synthetic biology worldwide.


Newsletter Image

Figure 1: Educational Newsletters from HK-United

April Issue

April Issue Image 1 April Issue Image 2

In our very first newsletter issue, we take you through the early days of our iGEM journey. We highlight the preparation phase, where we attended lessons from our biology teacher to build our knowledge base on synthetic biology. This issue also covers our first joint school meeting, marking the beginning of our collaborative efforts. Additionally, we provide an introduction to key scientific techniques like gel electrophoresis and polymerase chain reaction (PCR), which are essential for the molecular biology work we are undertaking.

May Issue

May Issue Image 1 May Issue Image 2 May Issue Image 3 May Issue Image 4

In our second newsletter, we introduced our iGEM project, which at that stage focused solely on Ginsentide, before evolving into the fusion protein concept. We also shared the exciting development of our BIOGENIUS card game and showcased the educational posters we created to raise awareness about genetic diseases. Additionally, this issue highlighted the collaboration with our partner schools, marking a key milestone in our joint efforts.

July Issue

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In our third newsletter, we featured the primary school banana DNA extraction workshop, complete with a protocol that allows our own students to conduct the experiment themselves. We also provided a review of our ATGC game, along with insights from math and science week booths. This issue highlighted our various lab activities and human practices initiatives. Additionally, we introduced our Instagram account, inviting our community to connect with us and stay updated on our progress.

August Issue

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September Issue

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The September issue is a summary of all Ho Chuen Yiu Memorial College educational activities held and lab process by far, it is published like a small magazine. We also introduced the computer game,Project Superbug Annihilation, and provided a detailed introduction to our iGEM project.


VTuber Model

VTuber Model Image 1 VTuber Model Image 2

We developed a VTuber—a live 2D model—of our DNA mascot from our storybook to enhance the accessibility and appeal of biotechnology education. Using this interactive and animated character allows us to present complex scientific concepts in a more engaging and relatable way, especially for younger audiences.

By incorporating the VTuber in educational videos and tutorials, we create a dynamic learning environment that captures the attention of both children and adults. This approach leverages the popularity of virtual characters to simplify biotechnology topics, making the learning process more fun, approachable, and effective.


Redesigned Paper Models

We have designed the following paper models to enhance biotechnology education, incorporating the vibrant color scheme of the Paris Olympics 2024 to create a more engaging and relevant experience:

Green Fluorescent Protein (GFP) Paper Model

The original Green Fluorescent Protein (GFP) paper model appeared complex and intimidating, with its sharp colors and numerous lines to fold on, making it less approachable for students. To address this, we redesigned the GFP model using a soft pastel color palette, simplifying its appearance and reducing the overwhelming number of lines. This new design is more inviting and visually appealing, allowing students to better focus on understanding its structure without being distracted by the complexity.

GFP Paper Model

Insulin Paper Model

Insulin, a crucial protein used to treat diabetes, was revolutionized through recombinant DNA technology. By aligning the model's colors with the Paris Olympics, we aim to draw attention to how synthetic biology improves lives while enhancing the model's visual appeal.

DNA Paper Model

The DNA model, a foundational piece of biological education, has also been designed by us to reflect the Paris Olympics color palette. This model serves as an educational tool, introducing students to the structure of DNA while incorporating a creative, timely design element.

DNA Model Without Instructions DNA Model With Instructions

As both the Paris Olympics 2024 and iGEM 2024 will take place in Paris, we decided to align our redesigned models with the Olympic theme. By using the vibrant colors from the Paris Olympics palette, we aim to create a connection between these two major events. This thematic choice not only adds a creative touch to our educational materials but also makes them more visually appealing, helping to catch the attention of students and participants who are already excited about the global events happening in Paris.


CVD-proof Recipes

We have developed a diverse range of CVD-proof recipes aimed at promoting cardiovascular health. Each recipe is carefully crafted to highlight the nutritional benefits of these ingredients, with a focus on reducing the risk of cardiovascular diseases. Our overarching goal is to make heart-healthy eating both accessible and enjoyable, while also raising awareness about the critical role that certain foods can play in maintaining a healthy lifestyle. Through these recipes, we aim to inspire individuals to incorporate beneficial ingredients into their everyday meals and encourage them to adopt healthier eating habits.

Through this blend of modern and traditional approaches, we strive to make a lasting impact on public health by raising awareness about the power of diet in preventing cardiovascular diseases. Our work in developing these recipes is part of a broader effort to educate people on the importance of cardiovascular health and to integrate these insights into everyday living.

Cookbook about Ginseng

These recipes include ginseng and lupin beans, we use them not only to showcase their cardiovascular benefits but also to educate people about their significance in traditional Chinese medicine (TCM) and our project. By connecting modern health science with the wisdom of TCM, we aim to create recipes that are both nutritious and culturally enriching.

This is a cookbook about ginseng, the diversity and rich health benefits of this ancient ingredient. Ginseng is world-famous for its unique flavor and medicinal properties, and its potential can be used in both traditional Chinese medicine and modern cooking. The cookbook contains recipes on how to make ginseng milk, ginseng fried rice, etc. The purpose is to make it easy to keep fit in their daily lives. The recipes are simple and easy to make, but have many benefits. It can also be made in an easy-to-eat form, making it easier for children or people with picky tastes to accept the taste of ginseng.


Pamphlets on Cardiovascular Awareness and Synthetic Biology

As part of our commitment to raising awareness about cardiovascular diseases (CVD) and advancing synthetic biology (synbio) education, we have created three informative pamphlets. Each pamphlet focuses on a distinct aspect:

1. Our iGEM Team

Highlighting our journey, mission, and the innovative work behind our project on developing a complementary supplement aimed at reducing CVD risks.

Our iGEM Team Pamphlet

2. CVD Education

Exploring the key concepts around cardiovascular diseases, including prevention strategies and the science behind managing heart health.

CVD Education Pamphlet

3. Biotech & Synthetic Biology

Introducing the world of biotechnology and synthetic biology, with a focus on how these fields are revolutionizing medicine and healthcare.

Biotech & Synthetic Biology Pamphlet

The pamphlets are presented in a bilingual format, featuring clear illustrations to enhance understanding. By making this information accessible in multiple languages and formats, we aim to reach diverse communities, allowing people to engage with these important topics at their convenience.


Primary school gift box

Fig. Everything fits tightly together in the box. To enhance the personal touch, we also included a handwritten letter from alumni of the respective primary schools represented in our team. This letter serves to further promote iGEM and the importance of synthetic biology, creating a meaningful connection between the students and our initiative.

We created a gift box to distribute to primary schools, designed to introduce young students to the fundamentals of biotechnology. Each box contains copies of our card games, ATGC and BIOGENIUS (along with the corresponding protocols), our Junior Synthetic Biology Book, all four published newsletters, three informative pamphlets, a recipe book, and essential experimental supplies such as agar plates and centrifuge tubes needed for activities in the Junior Synthetic Biology Book.

Additionally, we included Eiffel Tower keychains and badges from our school and iGEM to endorse the educational value of the box. Recognizing that this gift box is easily replicable, we produced 20 more boxes to distribute to primary schools across Hong Kong. We hope these materials will be utilized to educate students about biotechnology, as we believe this knowledge should be introduced at a young age. By fostering an understanding of biotechnology among primary school students, we aim to help spread awareness of its significance and promote an appreciation for biology in general.



Skits

Recognizing that it may be challenging for middle school students to grasp the concept of synthetic biology, we created six skits and shared them on YouTube and Instagram. Our aim was to introduce synthetic biology to both the general public and junior form students. These skits were brief, lasting about one minute, and were posted as reels on Instagram or short videos on YouTube.

Skit Image

The first skit was designed to explain the fundamental concept of biotechnology, with a focus on DNA. Through this skit, viewers could gain an understanding of biotechnology and its pivotal component, gene editing.

Video link: Watch Skit 1

In the second skit, we delved into DNA and its connection to biotechnology, ultimately introducing the concept of genetic engineering to students.

Video link: Watch Skit 2

The third skit explored the interplay between plants, living organisms, and biotechnology, shedding light on how biotechnology can address food shortages in disadvantaged or harsh environments by altering the DNA of crops.

Video link: Watch Skit 3

Our fourth skit delved into the essential role of enzymes in bioengineering. Enzymes serve as molecular scissors, enabling us to cut, paste, and modify DNA, a crucial aspect of genetic engineering.

Video link: Watch Skit 4

The fifth skit discussed the correlation between biotechnology and medicine, introducing the concept of precision medicine, which customizes treatments based on an individual's genetic makeup.

Video link: Watch Skit 5

Lastly, the sixth skit spotlighted the incredible potential of CRISPR, a groundbreaking technology with the ability to rectify genetic mutations and offer hope for treating diseases previously deemed incurable.

Video link: Watch Skit 6

These six skits help the audience gain a better understanding of biotechnology and its basic concepts step by step. They explain gene editing and genetic engineering.

In conclusion, through these six engaging skits, we provide a comprehensive introduction to synthetic biology, offering viewers a step-by-step understanding of its fundamental concepts. From the basics of DNA and gene editing to the powerful tools of CRISPR and precision medicine, our skits paint a full picture of how biotechnology shapes our world. By highlighting its applications in food shortage, medicine, and genetic engineering, we aim to demonstrate how synthetic biology is not only a scientific breakthrough but also an integral part of everyday life. With these brief, accessible videos, we hope to inspire curiosity and foster a deeper appreciation for the vast potential of synthetic biology.


Mini Lessons

Mini Lessons Image

We uploaded four mini lessons related to cardiovascular diseases (CVDs) on our YouTube channel, each designed to provide valuable insights into different aspects of this critical health issue.

Lesson 1: What is CVDs?

The first lesson serves as an introduction to CVDs, outlining the various types, including coronary heart disease, peripheral arterial disease, cerebrovascular disease, congenital heart disease, and key mechanisms like thrombosis and atherosclerosis. By establishing a foundational understanding, we aim to equip the audience with essential knowledge before diving deeper into more complex topics.

Video link: Watch Lesson 1

Lesson 2: Specific Diseases Associated with CVDs

In the second lesson, we delve into the specific diseases associated with CVDs, detailing risk factors that contribute to their development and highlighting the serious health implications they pose. This segment emphasizes the urgency of addressing these conditions to foster greater awareness and preventive measures.

Video link: Watch Lesson 2

Lesson 3: Treatment Methods for CVDs

Our third lesson focuses on treatment methods for CVDs, covering lifestyle modifications, medications such as cholesterol-lowering drugs, interventional procedures like surgeries, and the importance of cardiac rehabilitation. We highlight the often high costs associated with these treatments and advocate for the necessity of affordable alternatives.

Video link: Watch Lesson 3

Lesson 4: Symptoms of CVDs

Finally, the fourth lesson explores the symptoms of CVDs, providing viewers with crucial information that could help them recognize early signs and seek timely medical intervention.

Video link: Watch Lesson 4

Throughout these lessons, we introduce our iGEM project, showcasing how ginsentide TP1 and lupin peptide P5 demonstrate potential in treating CVDs. By elucidating how these compounds can lower blood cholesterol levels and prevent thrombosis and atherosclerosis, we hope to inspire further exploration of their capabilities in the fight against cardiovascular diseases. Our mini lessons aim to not only educate but also empower the audience to understand the significance of CVDs and the innovative solutions our project proposes.


Activities Made

Booth

Math and Science Week Booth - iGEM and TCM
HKSSPC Booth
Tech on Edge
JSSE Booth

Workshops

KWMWPS Banana Extraction Workshop
Elderly Home CVD Workshop
One-Week Mini-Workshop
High School Bioethics Workshop

Lecture

Joint iGEM Team Lecture on TCM

Social Media

Instagram
YouTube
WeChat
MeWe
Facebook
XiaoHongShu (REDnote)

Meet-Ups

Rochester Uni + UCCKE
BWYA

Symposiums

APAC
HK-Macau Symposium
High School iGEM Symposium

Sharing

YSIP
In-School Announcements

Visits

Professor Carmen Wong Chak Lui's Liver Cancer Laboratory
Professor Dennis Yuk Ming Lo's Innovative Diagnostic Technology Center

Education Research

Beyond the ‘Show-and-Tell’ - iGEM as Education, iGEM for Education by Tse Yuk Tin
Reminiscence of iGEM in Hong Kong’s Biotechnology Education by Lau Wing Yan
Analyzing the Importance of Education in Your Project and Community by Lau Wing Yan
Tips to Advance Your iGEM Education Project by Lau Wing Yan

Others

Mini-Exhibition in Library
Genetic Diseases Hunt
SKSS Open Day
SynBio Debates
Educational Google Form
Skits
Mini-Lessons

Booths

Math and Science Week Booth - iGEM and TCM

During the Math and Science Week in Tsuen Wan Public Ho Chuen Yiu Memorial College, we set up a booth from 21st to 24th May, 2024. Our booth introduced our card game BIOGENIUS and the structure of a green fluorescent protein and insulin.

Teammate introducing the card game
Fig.1 Teammate of HK-United introducing our card game to the students

We asked students to fold a paper model of the green fluorescent protein while we explained its application in synthetic biology. Our booth attracted many students and teachers.

We had two parts to our booth. The first part featured posters introducing the field of synthetic biology to students, using recombinant insulin and green fluorescent protein as examples. We also displayed paper models of them for students waiting to play the card game.

The second part involved playing the card game designed by HK-United, BIOGENIUS, where students took on the role of opening a biotechnology company. While playing, students were tested on their knowledge to pair cards and successfully open a biotechnology company. For students unfamiliar with synthetic biology, this provided a chance to gain knowledge and spark their interest in the field.

Display board with posters
Fig.2 The board used to display posters introducing the structure of a green fluorescent protein and recombinant insulin during the Math and Science Week booth
Teammates playing the card game
Fig.3 Teammates of HK-United playing the card game with students

We invited The Department of Chinese Medicine from Baptist University (BU) to set up an interactive booth focused on traditional Chinese medicine (TCM). The booth featured a taste-testing experience where students could sample various TCM ingredients while learning about their medicinal properties. Alongside the taste test, BU provided educational questionnaires based on their roll-up banners that introduced key concepts of TCM. To encourage participation, students who completed the questionnaires received small gifts, making the booth both informative and engaging.

Showcasing Chinese herbs
Fig.4 Our team collaborated with HKBU School of Chinese Medicine to showcase famous Chinese herbs in our school. Various Chinese herbal medicinal soups were also provided for students to try.
Students answering questions
Fig.5 Students were trying to answer questions in gamesheets after reading the educational materials on modernization of Chinese medicine, identification, and extraction of active ingredients from Chinese medicine.
Students redeeming prizes
Fig.6 Students redeemed prizes after successfully answering questions on the modernization of Chinese medicine.
Principal trying Chinese medicinal soup
Fig.7 Our school principal was attracted to the booth and tried the Chinese medicinal soup while listening to the explanation of the booth by our collaborator - HKBU School of Chinese Medicine.
Set-up booth before crowds
Fig.8 The set-up booth before crowds came during lunch time. It was a joint effort by our HK-United team and HKBU School of Chinese Medicine.

HKSSPC Booth

HKSSPC Booth Title

At the Hong Kong Student Science Project Competition (HKSSPC) 2024, held on the 27th and 28th of July, we had the opportunity to set up a booth during the Initial Judging & Project Exhibition. As a partner rather than a competitor, we showcased our card game, ATGC, to an audience primarily made up of secondary students and teachers attending the event. The booth attracted considerable attention, with many expressing great interest in our project and the educational value of the card game.

HKSSPC Booth Visitors at Booth

We distributed 100 free copies of ATGC to guests and competitors who visited our booth, including teachers who later brought the game back to their schools to use as a teaching tool in classrooms.

The booth not only allowed us to promote biotechnology and our iGEM project but also helped raise awareness about cardiovascular diseases, aligning with our broader mission. Several judges provided valuable feedback, offering insights that we plan to incorporate moving forward. We also met more people who are interested in collaborating with us, such as STEMHKNEWS and HKFYG.

Participants in Blue Shirts

Through the survey conducted after the event, we found that even secondary school students enjoyed our ATGC card game, with many expressing newfound interest in synthetic biology, biotechnology, and even education itself. The positive reception from students highlighted the educational impact of our booth, reinforcing the value of using engaging tools like card games to promote complex scientific concepts.

Survey Results

TECH ON EDGE Booth

TECH ON EDGE Booth Title

On August 18th, we set up a booth at the Hong Kong Federation of Youth Groups Tsuen Wan Youth S.P.O.T. during the Tech on Edge event. Our goal was to introduce kindergarten and primary school students to the basics of DNA.

TECH ON EDGE Booth

We gifted copies of our card game, ATGC, to the public who joined our booth event. Given the giant amount of comments by the families, it became evident that ATGC is an excellent family tabletop game. The engaging and educational nature of the game resonated well with both kids and their parents, showcasing its potential as a fun and informative activity for family game nights.

In addition to our ATGC booth, we also worked in various other booths at the event, including those featuring VR experiences, hand sensor for paper planes simulator, and a micro bit step counter booth.

Public Interaction at TECH ON EDGE

The event, centered around STEAM education, was a fantastic opportunity to collaborate with HKFYGCCST. The presence of science-loving parents, who had a general interest in science, further contributed to the positive reception of our card game. Their enthusiasm for science made them particularly receptive to our educational game, enhancing the overall experience at the event.

Students at the Booth
Fig.1: Students from Tsuen Wan Public Ho Chuen Yiu Memorial College were holding the booth from 10:00 AM to 7:00 PM.

During the Tech on Edge event, we conducted a short survey where participants rated our ATGC card game on a scale from 1 to 5. The majority of responses rated the game a 5, indicating that the game was highly engaging and suitable for its target audience. This overwhelmingly positive feedback reinforced that ATGC is effective not only for introducing DNA concepts but also for being accessible and enjoyable for kindergarteners and lower-grade primary school students. The results provided us with confidence in the game's ability to serve as an educational tool for young learners.

Survey Results Pie Chart

JSSE Booth

JSSE Logo

On August 21-25th 2024, we set up a booth at the Exhibition Gallery, Hong Kong Central Library during the Joint School Science Exhibition (JSSE). JSSE is the biggest high school science event in the city. According to the venue’s counter, there were around 8000 people who visited this exhibition. JSSE attracts not only high schools but universities, and high schools from all over the world to showcase their science projects. Our goal was to introduce high school and university students to synthetic biology and genetic engineering, our own iGEM project and our progress at the time.

JSSE Group Picture Unmanned Booth

The booth was divided into three main sections: an introduction to biotechnology, an introduction to our project, and a test play area for our ATGC card game. This interactive setup ensured that visitors not only learned about our work but also participated actively in the educational activities, making our booth suitable for all ages.

JSSE Introduction Booth

For individuals who didn’t fully understand the project, we simplified our explanation by saying that ginseng and lupin beans have health benefits. We then explained that we identified specific compounds from these plants, extracted them, and replicated them to boost their beneficial effects.

JSSE Survey General Overview

At the event, we incorporated a stamp collection system, where participants received a stamp for each session they engaged with. At the end, we had a survey session for the whole event. After finishing the survey and gaining the three stamps for the event, they would receive the ATGC card game as a gift.

With the survey, we gathered feedback on their experience and assessed how much they learned. This helped us understand what worked well and how we could improve future activities.

Data Analysis

The feedback from our booth at the Joint School Science Exhibition (JSSE) was overwhelmingly positive. Participants rated their experience highly across various aspects of our presentation, with an average score consistently above 4.5 out of 5.

Survey Results 1

We also conducted a data analysis for each sector of our booth, which revealed that the ATGC card game was the highest-rated out of the three sections. This feedback clearly indicates that visitors were most engaged when interacting through games, highlighting the importance of using gamification for education. The strong preference for the card game further reinforces our commitment to developing more educational tools that integrate fun and learning, making synthetic biology more accessible and engaging for a broader audience.

Survey Results 2

Workshops

Primary School Workshop (KWMWPS Banana Extraction Workshop)

Primary School Title

On 5th July, 2024, we went to the Church of Christ in China Kei Wai Primary School (Ma Wan) (C.C.C. KWMWPS Ma Wan) to organize a biotechnology workshop. With an experiment extracting the DNA of bananas and an ATGC card game session, we educated 120 primary five students about basic biotechnology.

Primary Students Group Picture

Students first participate in a Banana DNA extraction experiment, followed by a session of the ATGC card game. This approach allows them to first gain a hands-on, visual understanding of DNA as a tangible object, before delving deeper into DNA’s structure through the gameplay of ATGC.

Primary What is iGEM

Before the activities, we gave a short presentation where we introduced ourselves and explained why we had come to their school. We discussed who we are, what iGEM is, and highlighted the importance of iGEM as a global competition.

Primary Presenting

We then shared an introduction to synthetic biology and biotechnology, explaining their key concepts and highlighting where these fields are applied in real life, such as in medicine, agriculture, and environmental sustainability. We emphasized many benefits of synthetic biology, innovated new technologies, and improved quality of life.

Primary Banana Extraction Experiment

Primary Experiment 1

The students were divided into groups of 8 per bench, with each group receiving 2-3 sets of materials to conduct the experiment themselves. This setup allowed every student to actively participate, fostering teamwork while ensuring that each group had enough resources to engage hands-on.

Primary Experiment 2

At each bench, a member of the HCY iGEM team was present to demonstrate the experiment directly to the students. These team members had their own set of materials and guided the students step by step throughout the entire process.

Primary Experiment 3

The students were very curious about DNA and asked tons of questions. After completing the experiment, each student was gifted our ATGC card game as a reward. This not only gave them a sense of accomplishment but also encouraged continued learning in a fun and engaging way. The card game served as a way to further understand the structure of DNA.

Primary Card Game Session

Primary Card Game

After gifting the card game, we showed the students a video tutorial that explained the rules and gameplay of ATGC. This helped them grasp how to play the cards and understand the structure of DNA. Once the video ended, we encouraged them to dive right in and play the game themselves, learning the structure of DNA.

Primary Data Analysis

After all the activities were completed, we handed out certificates to the students, recognizing their participation and efforts throughout the session. We also asked them to complete a questionnaire, which allowed us to gather feedback on their experience and assess how much they learned. This helped us understand what worked well and how we could improve future workshops.

Primary Survey

Activity 1: Banana DNA extraction experiment. Most of the categories scored well, around the 4-5 range, showing that students had a positive overall experience with the Banana DNA extraction experiment.

Activity 1 Feedback

Activity 2: ATGC Card game. Most of the categories scored well, but relatively lower than that of the banana extraction experiment, around the 3-4 range, showing that students prefer real hands-on experiments rather than watching videos of a card game.

Activity 2 Feedback

The event was a resounding success, engaging students through hands-on activities that sparked interest in biotechnology. The Banana DNA extraction experiment and the ATGC card game provided a fun, interactive way for students to learn about DNA and genetics.

Event Success

Primary Materials Given to Students

Primary Material 1 Primary Material 2

Elderly Home CVD Workshop

On September 28th, our team hosted an impactful workshop on cardiovascular diseases (CVD) at SAGE Shek Wai Kok Home for the Elderly. We began by introducing ourselves and our project, explaining what CVD is, how it develops, and the potential harm it can cause to health. Our presentation included ways to prevent CVD, highlighting beneficial foods and the importance of exercise for maintaining cardiovascular health.

Recognizing that many elderly individuals may lack the strength for traditional aerobic exercises, we taught them a simple two-minute workout designed to promote cardiovascular health. The engagement from the residents was fantastic, and it was incredibly fulfilling to see them empowered with knowledge and new habits. At the end of the session, we held an exercise demonstration followed by a chatting session, which the elderly loved.

This event was especially significant as it marked a shift in our focus, reaching out to an audience that has primarily been younger to middle-aged individuals in our previous initiatives.

Elderly Group Picture

Fig. In our visit to the elderly home, we shared the importance of living a healthy lifestyle to our cardiovascular health. We also shared our work on developing a novel peptide for preventing CVDs. Explaining synthetic biology to a group of elderly is not an easy task, but we managed to do it as they were willing to learn.

Presenting to Elderly

Fig. Elderly attended a lecture on prevention of cardiovascular diseases. We discussed the possible risk factors that we may encounter in our daily life.

Exercising Elderly

Fig. Taught by our students, elderly learned new exercise steps that help with cardiovascular health.


One Week Workshop

From September 27th to 30th, we organized a week-long series of mini workshops at Tsuen Wan Public Ho Chuen Yiu Memorial College in collaboration with the school's STEAM, Biology, and Library departments. The workshops were strategically spread across the 2nd-floor STEAM space, 3rd-floor library, and 4th-floor biology lab, ensuring easy accessibility for students from all grade levels. The event aimed to introduce biotechnology in a simple, engaging, and interactive manner, incorporating elements of STEAM—Science, Technology, Engineering, Arts, and Mathematics. By blending these fields, we created a fun and educational experience in biotechnology.

Promotional Instagram Post

Fig. A promotional Instagram post with educational purpose made by our “hcylibrary” school library page.

On the first day, we conducted a secret code workshop that introduced students to the concept of translating DNA codons (ATGC) into amino acids (A-Z) using a translation table. This workshop highlighted how a sequence of three nucleotides, known as a codon, corresponds to a specific amino acid in the genetic code.

We began by explaining the foundational principles of the genetic code, emphasizing that each of the 64 possible three-base codons can encode for one of 20 different amino acids. Notably, a single amino acid can be encoded by multiple DNA codons, which is a fascinating aspect of genetic redundancy. This concept underscores the complexity of genetic translation and the importance of understanding codons in the context of protein synthesis.

Using a translation table, students engaged in hands-on activities where they converted various three-base codons into their corresponding amino acids. We presented all 64 codons along with their associated amino acids, allowing students to see the direct connection between the DNA sequence and the proteins they encode. This visual aid helped them grasp the process of translation, reinforcing the idea that DNA ultimately serves as a blueprint for the proteins that perform essential functions in living organisms.

Students working on the sequence of ginsentide TP1

Fig. 1. Students working on the sequence of ginsentide TP1 in STEAM space.

Showing sequence of ginsentide TP1

Fig. 2. We also showed students the sequence of ginsentide TP1 as an example.

After learning the basics of the amino acid’s structure, we gave students the chance to build their own amino acid chain on day two.

On the second day, we organized a friendship bracelet workshop in the school library. The bracelet is centered around an amino acid chain, each bracelet shows the formation of an amino acid sequence. Through this activity, we educated our students about basic biotechnology, amino acids, the ability to edit amino acid sequences. We also used this chance to promote the aims of our project and the basic aspects of biotechnology.

Workshop Introduction

Fig 3. Teammates teaching participants about amino acids using a PowerPoint we made.

Students Working

Fig 4. Students working on the amino acids bracelets in the school library.

Finished Product

Fig 5. The finished product of one of the participants.

Workshop Inspiration

Note: This amino acid bracelet workshop was inspired by a post by the iGEM team Guelph.

After learning about more theoretical subjects of synthetic biology, we gave them the chance to touch real lab equipment like the pipette.

On the third day, we organized a friendship bracelet workshop. The bracelet is centered around an amino acid chain, and each bracelet shows the formation of an amino acid sequence. Through this activity, we educated our students about basic biotechnology and the ability to edit amino acid sequences. We also used this chance to promote the aims of our project and the basic aspects of biotechnology.

Students working on the sequence of amino acids

Fig. 3. Students working on the sequence of amino acids in the school library.

After learning about more theatrical subjects of synthetic biology, we gave them the chance to touch real lab equipment like the pipette.

DIY Pipette Jar Workshop

Fig. Materials needed given to participants.

Teammates introducing micropipette

Fig. Teammates introducing participants how to use the micropipette.

On the fourth day, we organized a plasmid design flower ring workshop. Using the flower ring as a plasmid and flowers as the desired DNA fragment, we taught participants to make a plasmid flower ring. We first introduced them to what plasmids and recombinant DNA technology are, then taught them to design their own plasmid flower ring.

Just like scientists use plasmids as vectors to insert desirable DNA fragments, we used the ring to represent plasmids and decorated it with flowers, which represent different DNA fragments. The participants enjoyed the activity, and all of them made beautiful flower rings as souvenirs. When making the plasmid design flower rings, participants learned about recombinant DNA technology and how it works in a simple, engaging, and fun way. We found this activity very rewarding as we taught so many people.

Students working on the plasmid flower ring

Fig. Students working on the plasmid flower ring on day 4 in STEAM space.

Students working on the plasmid flower ring

Fig. Students working on the plasmid flower ring on day 4 in the school library.

Our full week of workshops was designed to provide a comprehensive overview of biotechnology, progressing from foundational concepts to practical applications. We began with theoretical lessons on amino acids and codons, followed by engaging activities like crafting friendship bracelets to illustrate these concepts. Participants then learned to translate DNA sequences into amino acids in our secret code workshop, practiced essential lab techniques during the DIY pipette jar session, and concluded with a plasmid design flower ring workshop to solidify their understanding of recombinant DNA technology.

By blending theory with hands-on experiences from easy to difficult, we aimed to empower participants with a well-rounded education covering all aspects of biotechnology.


High School Bioethics Workshop

Workshop Logo

On July 9th, we hosted a Bioethics workshop for high school students, led by Dr. Ann Lau, the director of the CUHK Centre of Bioethics. The primary focus was on the ethical considerations surrounding organ donation, highlighting the critical role of bioethics in medical decision-making.

The student helpers from the iGEM team were trained by the lecturers from the CUHK Centre of Bioethics before the event, equipping them with the knowledge to facilitate group discussions during the workshop.

The workshop emphasized that ethical questions are integral to addressing complex medical issues and should never be overlooked. This insightful session not only provided students with a deeper understanding of bioethical principles but also sparked meaningful discussions on the importance of ethical decision-making in healthcare.

Workshop Activity

The lecturers provided real-life examples of bioethics cases to the students, which helped frame the discussions. Afterward, the students were separated into groups, where they engaged in thoughtful discussions about various bioethical dilemmas.

We gifted certificates and souvenirs to the lecturers. This is particularly pertinent to synthetic biology, which often grapples with significant ethical issues due to its potential impacts on society. By fostering a deeper understanding of bioethics in the public, we aim to ensure that our work in synthetic biology is accepted.

Certificates

Lectures

Joint iGEM Team Lecture on Modernization of Traditional Chinese Medicine (TCM)

Lecture Logo

On September 10th, we organized a collaborative life education lecture for 14-16 year-old students, in partnership with the iGEM team HK-JOINT-SCHOOL and practicing doctors from 6batzi. The session featured Chinese medical practitioner (CMP) Tse, who shared valuable insights on lung cancer treatments and the future of traditional Chinese medicine.

Given that HK-JOINT-SCHOOL's project focuses on Cordyceps militaris, while we HK-United's project involves ginseng and lupin beans—both common in traditional Chinese medicine—this lecture provided a platform to introduce our respective projects.

We used the opportunity to discuss how synthetic biology is contributing to the modernization of Chinese medicine, bridging traditional practices with innovative scientific advancements. This collaborative effort not only highlighted the intersection of biotechnology and traditional medicine but also showcased the role of synthetic biology in advancing both fields.

Live Education Lecture

Figure. Shows the photo of the live education lecture.

Presenting Souvenirs

Figure. Junior members from iGEM teams HK-United and HK-Joint-School presented souvenirs (including the card game ATGC) to the two Chinese Medicine Practitioners and speakers of the lecture.

Junior Members Presenting

Figure. Junior members from HK-United team presented their iGEM project to the F.3 students.

CMP Tse Presenting

Figure. CMP Tse was telling the story of artemisinin to the Form 3 students. The discovery and modern application of artemisinin may be one of the most important stories in the field of modernization of TCM.


Social Media

We utilize social media for education to enhance our global outreach and engagement with a global audience. It allows us to connect with learners and educators across various geographical locations, particularly in regions like Russia and China, where political barriers and firewalls limit access to traditional educational resources.

By focusing on platforms popular in these areas, we aim to bridge the information gap and ensure that our project insights and findings reach those who may otherwise be excluded.

Instagram

We have posted 36 posts on our Instagram page @igem_hk_united. Some of them introduced our schools while others promoted our project. With three posts introducing lupin peptide, ginsentide, and fusion proteins, we successfully reached a broad audience to know more about our project.

We also promoted the HKFYG and JSSE booths that we joined, our card game ATGC, CVD awareness, and biotechnology. Our posts and reels have reached over 50K people. We educated people about biotechnology and our project.

We saw that meme culture is on a surge; many meme accounts on social media are getting popular. It is also a great way to attract youngsters to notice our topic. We think that it is an amazing way to promote cardiovascular diseases in a fun way. Therefore, we made some memes about our project, our card game ATGC, and biotechnology. Our memes attracted a lot of attention.

All of our posts reached a huge audience, and we are proud to have attained such a result.

Instagram Image 1 Instagram Image 2
Instagram Image 3

YouTube

YouTube Channel Report

Our YouTube channel @HK-United promotes synthetic biology via the video platform YouTube. We have uploaded 6 videos about cardiovascular diseases and one video introducing our team.

We created a video introducing the HK-United team, which includes an introduction of our member schools, an overview of our project, and a brief introduction to iGEM.

The following four videos consist of mini-lessons about cardiovascular diseases, an essential component of our project, including:

  • An introduction to CVDs
  • The dangers of CVDs
  • Methods of treating CVDs
  • A video about how our project can solve CVDs

We summarize important information and break down complex medical concepts into digestible mini-lessons. We discussed the problem of CVDs becoming serious in society and the reasons why we should raise awareness about it.

We uploaded a video introducing the Superbug Annihilation Education Game Amoeba ZERO DEATH RUN, which we created and posted via the website Scratch, an online platform that allows us to upload games we coded using the programming language Scratch.

YouTube Channel Image

WeChat

We have posted 3 posts on our WeChat group, including two posts introducing ginsentide, which is related to our project, and a photo of our team logo to promote our team.

WeChat Post 1 WeChat Post 2

MeWe

We have posted some updates on MeWe, including one that introduced our team information and icon. We would like to share our progress with our audience.

Facebook

We have posted 11 posts on Facebook. Some posts introduced our project, e.g., ginsentide, lupin peptides, and fusion peptides. We also shared some recipes that benefit cardiovascular health, primarily aimed at seniors. Moreover, we have updated our progress constantly and will notify you as soon as possible if we have any results or schedules.

Facebook Post

XiaoHongShu (REDnote)

We have created an account on a famous Chinese platform called XiaoHongShu to promote synthetic biology and our team, HK-United. XiaoHongShu is a Chinese social media site similar to Threads. Currently, we have a post introducing our project and cardiovascular diseases to help people in China understand biotechnology and raise awareness of common diseases.

xhs ID: hkunitedteam

XiaoHongShu Post

VK

We have created an account on a famous Russian platform called VK to promote synthetic biology and our team, HK-United. VK is a Russian social media site similar to Threads. We believe that engaging Russian-speaking people in our iGEM project about saving lives shows the unity of mankind and the importance of life and nature.

VK Post

Meetups

Rochester University + UCCKE Meet-Up

Meet-Up Image Introduction Image

On July 17th, we had an online meet-up with the Rochester University team from New York and the high school team UCCKE from Hong Kong. During the session, we shared updates on our team's progress and exchanged insights on the operations, accomplishments, and future plans of the other teams. This collaboration enriched our understanding, and we look forward to the opportunity to meet face-to-face in Paris.


BWYA Meet-Up

BWYA - HK-United Meet-Up

Fig. The BWYA - HK-United iGEM teams meet-up in August.

Global Connection

Fig. Teachers and students were connected from different places in the world during the teams meet-up. This photo was taken in Kyoto.

On August 11th, we had an online meetup with the high school team BWYA 2024 from mainland China. During the discussion, they shared their challenges in finding interviewees for their Human Practices (HP) and expanding their outreach for Integrated Human Practices (iHP) due to language barriers and the restrictions of China's firewall. After addressing these concerns, we decided to collaborate further on HP, combining our efforts to overcome these obstacles and strengthen our projects.


Symposiums

APAC

APAC Group Picture

On 21-22/8, we had an incredible experience attending the 2024 APAC iGEM Jamboree at The University of Hong Kong. Day 1 was packed with engaging workshops, interactive booths, and a thought-provoking talk by Dr. Chua from PolyU. The lab competition was a great way to test our skills and collaborate with other teams.

Project Presentation Group Picture 2

On Day 2, we presented our project and received valuable feedback from the mock judging session, which will help us refine our work moving forward. The hybrid format allowed us to connect with iGEMers from around the world, fostering meaningful discussions and sharing insights. The Wiki writing workshop was another fantastic learning opportunity. Overall, it was an inspiring and rewarding event that strengthened our connections within the global iGEM community.

HK United Picture End Picture

HK-Macau Symposium

On 5/8, we had the privilege of participating in the 2024 Hong Kong-Macau iGEM Symposium held at The University of Hong Kong. The event brought together teams from HKU, City U, HK-Joint School, CUHK SBS, HKSSC, CUHK, HK-United, HKUST, PLKNPL, and UCCKE, all sharing a common goal of bridging the gap between research and the community. Under the theme "Beyond the Bench: Bridging the Gap Between Research & Community," the symposium featured team project presentations to village-specific experts, followed by networking and poster presentation sessions. We were also fortunate to hear insightful talks from a science educator and former iGEM participants, providing us with valuable knowledge and inspiration as we move forward in our journey.

Macau Presentation

The event provided us with an excellent opportunity to communicate and share insights with other iGEM teams, allowing us to learn from one another and improve our presentations. It was not only an inspiring experience but also a chance to broaden our horizons. By receiving feedback from professors and judges on our work and presentations, we were able to identify areas for improvement, ensuring that we could refine our presentation and enhance our performance for future events.

Macau Intro Macau Group Picture

High School iGEM Symposium

High School Symposium Logo Group Picture

On 16/8, our team, HK-UNITED, hosted and independently organized the Hong Kong High School Symposium in Pui Ching Middle School's Black Box Theatre. It is a great honor to have these high-school teams, HONG KONG_UCCKE, HKSSE, and PLKNPL-HK, participate in our symposium. All participating teams had excellent presentations and enjoyed communicating with others.

Team Picture 1 Team Picture 2

The theme of this high school iGEM symposium is "By High School Students, for High School Students." Our symposium included a collaborative survey session, allowing teams to support one another in their human practices initiatives. During this session, participants were encouraged to leave comments, share feedback, and provide their contact information for potential future collaborations. This interactive platform fostered networking opportunities and strengthened connections between teams, paving the way for ongoing partnerships and shared insights in their respective projects.

Snapshot

It serves as a platform for students to present their work, rehearse for the Paris competition, and prepare for the Grand Jamboree. The key focuses are on the Paris presentation, collaboration, and creating connections that will inspire and support each other throughout the iGEM journey. This symposium is not just a destination but a culmination of the students' efforts to understand, innovate, and share their learnings with their peers.

We are glad to have a chance to communicate and share our comments with other iGEM teams in Hong Kong. It is certainly an inspiring event for the participating teams, also a precious opportunity for us to gain insights and broaden our horizons. Additionally, we identified the imperfect parts of our presentation and got to correct them.

Survey 1

HK High School Symposium, with average scores ranging from about 3.5 to 4.5 out of 5. The highest ratings were given for how engaging the presentations were, showing that the content by other teams successfully captured the audience’s attention. The symposium also received positive feedback for helping participants prepare for iGEM events and fostering a sense of community, suggesting that it was valuable in both educational and collaborative aspects. However, the scores for mingling and recess time were slightly lower, and as iGEMers really value these moments for networking, this indicates some room for improvement in organizing breaks and enhancing social interaction

Survey 2

The overall rating of the symposium, which hovers around 4 out of 5, reflecting that attendees generally had a positive experience. While the event was successful in many areas, such as engagement and preparation for iGEM, the slightly lower scores for networking opportunities highlight an area for enhancement. Offering more structured mingling sessions or creative social activities during breaks could make the symposium even more rewarding for participants, fostering stronger connections and collaboration among future iGEMers.


Sharings

YSIP Program

YSIP Group Picture

On 27/8, we were honored to be part of the final lesson of the Young Scientists in Progress (YSIP) program, hosted by Team HKUST. This session marked the culmination of an incredible journey, showcasing the impressive growth and progress of the YSIPians. Originally planned for students to pitch their mini-project ideas, the event was made even more impactful as HKUST invited various iGEM teams to foster a collaborative environment for sharing knowledge and experiences.

YSIP Presentation 1 YSIP Presentation 2

We are grateful to all the guests who contributed to this memorable session. Team CUHK led an insightful career-building talk, focusing on synthetic biology-related majors and providing valuable guidance to the YSIPians. Team HK-Joint School shared their experiences on how joint high school iGEM teams function, offering a unique perspective on teamwork and collaboration. We, along with UCCKE, had the privilege of presenting our projects, giving YSIPians an opportunity to see real-world iGEM projects in action and inspiring them to consider how they might implement iGEM initiatives at their own schools.

Overall, YSIP, hosted by HKUST, has proven to be more than just a platform for learning; it has become a vibrant hub for collaboration and inspiration, bringing together educators, students, and teams from different backgrounds. We are excited to see how YSIPians will bring iGEM to their campuses and the lasting impact this program will have.


Morning Announcements at HCY

Announcement 1 Announcement 2

The morning announcements have become a regular feature at HCY, serving as a vital source of information for both students and teachers. Every Monday, Wednesday, and Friday morning, we take 3 minutes to update the school community about our iGEM project, focusing on cardiovascular diseases (CVD), synthetic biology, and our team's progress. These announcements keep everyone informed and engaged, fostering a deeper interest in our work and the broader world of synthetic biology.


Morning Assembly at HCY

Our morning assemblies engage students from forms 1 to 6 (grades 7-12), as we recognize that senior students have a more advanced understanding of science compared to younger students. The goal is to ensure that everyone grasps the concepts of synthetic biology, CVD, and our iGEM project in a meaningful way.

Morning Assembly

To make the assembly more interactive, we inject humor into the presentation, such as comparing the daily cholesterol intake of Hong Kong people to humorous, relatable figures like the weight of one of our teammates. This helps to engage students and create an enjoyable learning environment while highlighting the urgency of CVD prevention.

Throughout the assembly and announcements, we emphasize the significance of our iGEM project and encourage students to take an active role by completing our Google form surveys. In addition to providing regular updates on our iGEM project, we’ve also used the morning announcements to promote our upcoming deliverables, including pamphlets, newsletters, and booklets. These materials are designed to educate the school community about cardiovascular diseases (CVD), synthetic biology, and our project’s progress, offering a more detailed, accessible look at these important topics.

To further enhance understanding, we’ve also used the morning reading sessions during the announcement period. These sessions allow students to dive deeper into the content of the pamphlets and newsletters we distribute, ensuring that everyone can engage with the information at their own pace. Whether it’s learning about the science behind our project or understanding the broader impact of synthetic biology, these reading sessions complement the announcements by offering a more reflective learning experience.

Our morning announcements and assemblies have made a lasting impact, ensuring that students across all forms remain engaged, informed, and excited about the potential of synthetic biology to solve global health challenges like CVD.


Sharing of Previous iGEM Project with Students from Beijing YuYing School

Presentation Image 1 Presentation Image 2

Fig. Sharing of 2023 iGEM project with students from Beijing YuYing School.

On September 24, 2024, teachers from TTCA of the iGEM HK-United team in Hong Kong shared their school’s 2023 iGEM project on formaldehyde detection using transformed bacteria with students and teachers from Beijing YuYing School. This presentation allowed Beijing students to learn about synthetic biology and how synbio education is adapted in Hong Kong high schools through participation in the iGEM competition.

Group Picture

Others

iGEM Corner in School Library

iGEM Corner in May

Fig. 1: A photo of the iGEM corner in the school library during May.

iGEM Corner in September

Fig. 2: A photo of the iGEM corner in the school library during September.


Genetic Diseases Treasure Hunt Event

On 29th August, during the grade 7 orientation day at Tsuen Wan Public Ho Chuen Yiu Memorial College, we organized an engaging treasure hunt activity focused on genetic diseases. We created posters about various genetic diseases and placed them in corners of the school, such as stairs and classroom windows. Students used a treasure hunt map to locate these posters and eagerly filled out the accompanying worksheets.

In total, 13 groups comprising over 100 students participated, returning completely filled worksheets. This event not only educated students about genetic diseases but also provided an opportunity to discuss our project and cardiovascular diseases.

As students searched for posters based on the treasure map, they needed to answer questions that required careful reading of the information presented. This activity aimed to broaden their knowledge about genetic diseases. Recognizing that grade 7 students might be unfamiliar with these topics, we hoped to increase their awareness through this interactive event.

Fig. 1-3: Grade 7 students from the school completing the treasure hunt by filling out the questions on the worksheet.

Grade 7 students completing the treasure hunt
Grade 7 students completing the treasure hunt
Grade 7 students completing the treasure hunt
Treasure hunting map

Fig. 4: Treasure hunting map for Grade 7 students.

This treasure map provided students with a layout of the 1st and 2nd floors of the school, highlighting the locations of the posters. We included two open-ended questions to engage students, encouraging them to actively explore and interact with the information presented in the posters. This activity made learning fun and helped students absorb the content in a more interactive way.

In Hong Kong, it is not uncommon for individuals with Down syndrome to face stigma, sometimes being labeled with derogatory terms. Through this treasure hunt activity, students learned about genetic diseases, including Down syndrome (trisomy 21), gaining a deeper understanding of the science behind these conditions. They discovered that Down syndrome is caused by an extra copy of chromosome 21, leading to developmental differences, and recognized the importance of empathy and respect.

After the event, students became more aware of the harmful impact of using derogatory language and acknowledged the need to eliminate such terms. This newfound understanding fostered a more compassionate and inclusive attitude toward individuals with genetic conditions.

Students learned about various genetic diseases highlighted in the posters, such as trisomy 21, cystic fibrosis, and sickle cell anemia. They discovered the causes behind these diseases, including mutations or chromosomal abnormalities, and how they affect individuals' health.


School Open Day SynBio Workshop

Strawberry DNA Extraction experiment at Christian and Missionary Alliance Sun Kei Secondary School.

Strawberry DNA Extraction Strawberry DNA Extraction

Fig. Students in the HK-United team taught primary school students how to extract DNA from strawberries during the school open day.

Summary:

In February 2024, Christian and Missionary Alliance Sun Kei Secondary School from the iGEM HK-United team hosted a school open day featuring the strawberry DNA extraction activity. Organized by high school students from the iGEM team, the event welcomed primary school students, their parents, and visitors from the public. Participants engaged in hands-on activities to extract DNA from strawberries, gaining insight into the basics of genetics and synthetic biology.

Purpose in Promoting Synthetic Biology:

This event aimed to introduce synthetic biology to a younger audience by making complex scientific concepts accessible and engaging. By demonstrating DNA extraction, it highlighted fundamental biological processes in a simple and interactive way. Such initiatives can spark curiosity and interest in synthetic biology, encouraging future educational pursuits in the field. The direct involvement of students and parents fosters a community understanding of biotechnology's role and potential, promoting further exploration and acceptance of synthetic biology.


Educational Google Form

We created a Google Form divided into two sections: an online quiz and an opinion-related section. Our main goal is to provide a comprehensive understanding of our project while collecting opinions and suggestions that can help us refine our work.

In the online quiz section, we included the promotion video required by HQ, which introduces our project and the work we do in synthetic biology. Following the video, participants complete a short quiz designed to test their knowledge and assess their understanding.

In the survey section, we designed a series of questions to capture the public’s opinions and perspectives on our project. We asked participants to rank the potential impact of our project from 1-5, including how it could benefit cardiovascular health and much more. This section allows us to better understand how people perceive our work and gather ideas on how to improve our products.


Souvenirs

Souvenir File Souvenir Ruler

Fig. 1-2: Rulers and files designed by our teammates.

During our outreach, we created souvenirs like rulers and folders to engage people interested in our project. These items provide access to our website for more information, promoting synthetic biology effectively.


iGEM SynBio Debates

Debate Image 1 Debate Image 2

Fig. Students from the iGEM HK-United team and students from HCY were debating on the topic related to synthetic biology.

To promote synthetic biology education within our school, we organized a debate on 24th September 2024 on the topic: "Research on new molecular medicine is more beneficial to mankind than health education."

Our HK-United team supported the statement, while students from our school acted as the opposing side. The spirited debate featured a flurry of points and enthusiastic arguments, captivating the audience with its brevity and depth.

HK-United argued that molecular medicine offers immediate treatments, targets complex diseases, and drives scientific innovation, which is crucial for those already affected by illness. On the other hand, others emphasized that health education is essential for prevention, empowering individuals to manage their health, and fostering long-term public health improvements. Both sides recognized the importance of their approaches, highlighting the need for a balanced strategy in healthcare.

The participants and spectators alike gleaned profound insights on the subject, making this debate a pivotal educational experience. We are confident that such debates play a crucial role in educating students on the necessity of developing molecular medicine through synthetic biology.


Media Interviews

The increased activity within our education sector has captured the interest of various media outlets.

Media Image 1 Media Image 2

A student/advisor, Lam Hin Kwan, was recently interviewed by HKSTEMNEWS regarding the creation of her card game and storybook. This recognition highlights our commitment to making biotechnology accessible and engaging for students. During the interview, they discussed how the card games serve as educational tools that simplify complex biological concepts, fostering a fun and interactive learning environment. The storybook complements this by narrating the journey of our project, capturing the excitement of scientific exploration and innovation. This initiative not only aims to inspire a love for science among young learners but also demonstrates our team's dedication to promoting STEM education in creative and impactful ways.

View news: STEM-web

Media Image 3 Media Image 4

During the Joint School Science Exhibition (JSSE) booth, our team had the exciting opportunity to be interviewed by Channel C about our project and the innovative card game we developed. This interview provided a platform to showcase our efforts in making biotechnology engaging and educational for students. We discussed the concepts behind our project, highlighting how the card game serves as a fun tool to help players grasp important biological principles. The exposure from Channel C not only allowed us to share our passion for science with a broader audience but also reinforced our commitment to inspiring the next generation of scientists through interactive learning experiences.


Pamphlets on Cardiovascular Awareness and Synthetic Biology

In conclusion, our educational campaign has been a comprehensive and dynamic effort to promote knowledge and awareness in diverse fields such as Traditional Chinese Medicine (TCM), Cardiovascular Diseases (CVDs), from basic molecular biology to synthetic biology, and iGEM. By creating a wide array of educational materials and organizing engaging activities, workshops, lectures, and symposiums, we have strived to reach various audiences and age groups, from primary school students to the elderly, ensuring that knowledge is accessible and engaging for all.

Highlighting our journey, mission, and the innovative work behind our project on developing a complementary supplement aimed at reducing CVD risks.

Our iGEM Team Pamphlet

2. CVD Education

Exploring the key concepts around cardiovascular diseases, including prevention strategies and the science behind managing heart health.

CVD Education Pamphlet

3. Biotech & Synthetic Biology

Introducing the world of biotechnology and synthetic biology, with a focus on how these fields are revolutionizing medicine and healthcare.

Biotech & Synthetic Biology Pamphlet

The pamphlets are presented in a bilingual format, featuring clear illustrations to enhance understanding. By making this information accessible in multiple languages and formats, we aim to reach diverse communities, allowing people to engage with these important topics at their convenience.


Pamphlets on Cardiovascular Awareness and Synthetic Biology

As part of our commitment to raising awareness about cardiovascular diseases (CVD) and advancing synthetic biology (synbio) education, we have created three informative pamphlets. Each pamphlet focuses on a distinct aspect:

1. Our iGEM Team

Highlighting our journey, mission, and the innovative work behind our project on developing a complementary supplement aimed at reducing CVD risks.

Our iGEM Team Pamphlet

2. CVD Education

Exploring the key concepts around cardiovascular diseases, including prevention strategies and the science behind managing heart health.

CVD Education Pamphlet

3. Biotech & Synthetic Biology

Introducing the world of biotechnology and synthetic biology, with a focus on how these fields are revolutionizing medicine and healthcare.

Biotech & Synthetic Biology Pamphlet

The pamphlets are presented in a bilingual format, featuring clear illustrations to enhance understanding. By making this information accessible in multiple languages and formats, we aim to reach diverse communities, allowing people to engage with these important topics at their convenience.


Education Research (Jean Tse, Jasamine Lau)

In this part, our team advisors who have experiences in educational research help explore the implementation of educational elements in a joint-high-school iGEM team during 2024, using our HK-United team as a case study.

Through close observation of student progress, conducting interviews with team members, and analyzing their projects and events, our aim is to evaluate the effectiveness and feasibility of high school participation in iGEM.

Our research focuses on two key aspects: the students' journey in learning synthetic biology from scratch and their efforts to educate their peers and the community.

By employing diverse methods such as games, publications, and public events, our team actively engaged in spreading awareness about synthetic biology. This research underscores the potential of high school involvement in iGEM as a model for integrated science education and outreach.

Article 1.

Students as Educators: Beyond the ‘show-and-tell’

By Tse Yuk-tin (MPhil (CUHK), MEd (HKU))

The Education group within the HK-United team has been extremely prolific in their production and outreach efforts, taking initiative and developing communication strategies tailored to their target audiences throughout the project. This summary discusses some of the creative deliverables produced by the team of twelve and revisits the interactions they have fostered with various community sectors while promoting synthetic biology through their tools and agendas.

Students' Take on Educational Outreach

It is evident from their portfolio of artifacts and outreach events that the group of 15 to 17-year-olds has been active over the past five months, dividing their time between creating and testing educational materials. Their educational focuses are multifaceted, encompassing synthetic biology, iGEM, traditional Chinese medicine, and cardiovascular disease. However, what has kept them busy and productive—as this summary posits—is the intrinsic value they find in their major efforts, such as gamification, re-presentation, and multimodal representation, and informal science communication.

Gamification

Core to their educational strategy, gamification served as both a source of entertainment and satisfaction. The students initially developed a card game called Biogenius, which they tested with peers and their school principal. While enjoyable, they found the biotech business narrative too complex and the 90-card deck too costly to mass-produce. They then created ATGC, a DNA strand-building game that represents biotechnology at the microscopic level. The game has proven successful in community outreach, and the students take pride in teaching kindergarteners to pair A with T and C with G even before they know the English alphabet, noting that “in a round of three minutes, the children have already picked up fundamental knowledge about DNA.”

Now, the team looks forward to challenging Grand Jamboree attendees to an intense game of ATCG and giving away copies of the game as souvenirs!

Biogenius Card Game ATGC Card Game

Fig. 1 Card games developed by the students: While the cards in Biogenius (left) feature detailed illustrations and information, the cards in ATGC (right) are visually simple and clear.

The gamification did not stop there; the group’s overflowing creativity also led to the development of prototypes for a Scratch-based game called Superbug Annihilation and a full-fledged board game titled Bacterial Clash. One can imagine the extensive details about bacterial species that they must have learned and the many “battles” they must have waged when designing the activity and strength profile for each species.

Re-representation

Alongside card and board games, the students utilized more conventional print media to communicate scientific information. As with the games, they adopted a tiered approach by catering to multiple audiences—a picture book (DNA Way Home) for young learners, a chapter booklet (Junior Synthetic Biology) for junior readers, and a set of informational posters for adolescents. The depth of scientific content varies among the artifacts, as do their target audiences.

However, when viewed in terms of the scope of content covered, the print artifacts can be seen as re-representations (Tang, Delgado, & Moje, 2014) of essential concepts in synthetic biology. The endearing mascots for the DNA double helix, DNA ligase, and restriction enzymes in the picture book become sideline illustrations in the chapter booklet, which features a section on Tools of Genetic Engineering that mentions “enzymes” and “cutting and pasting.” In a Gene Editing poster, the idea is further expanded to include a procedural narrative on “gene isolation and cloning” (Fig. 2). The increasing cognitive load for more advanced readers reflects the authors’ perception of their audience's varying levels of understanding and their intent to engage readers progressively, encouraging deeper exploration of complex scientific concepts.

Fig 2 Top Left
Fig 2 Top Right
Fig 2 Bottom Left Fig 2 Bottom Right

Fig. 2 An example of re-representation across the print artifacts used in this project: The concepts of digestion and ligation are introduced through illustrative analogies in the picture book (top left), presented as “cutting and pasting” in the chapter booklet (top right), and further developed in an informational poster as part of a procedural narrative (bottom, “Gene isolation and cloning”).

Multimodality

In addition to games and print media, the learner-educators turned to music and videos/reels to enhance their educational efforts. Their song of praise for synthetic biology and the mini-lessons they've prepared on biotechnology and cardiovascular diseases serve as effective tools for them to be heard (literally).

More importantly, the multimedia dimension of these artifacts offers unique affordances (discussed in Tang, Delgado, & Moje, 2014): an upbeat lyric like “Proteins fold with purpose clear / New horizons now drawing near” communicates passion more readily, while voicing over a slideshow on atherosclerosis fosters a sense of ownership and authority over content curation. Additionally, presenting themselves to the camera allows them to add dramatic effects as they see fit. Just as the students believe that "synthetic biology is both an art and a science," the same goes for the way they have chosen to promote it.

Fig 3

Fig. 3 An ending to a 1-minute reel titled “What Are Enzymes?” In addition to theexpert-style explanation of the role of enzymes in biotechnology, the video format allows important messages to be delivered with a lighthearted touch.

Informal Science Communication

The school and public engagement events undertaken by the students were transmission-focused, aiming to “inspire, inform, change, educate [others],” and “influence [their] decisions” (Wilkinson, Dawson, & Bultitude, 2012, p. 47). They fondly recalled how they could easily engage families with young children using their ATGC card game, now their signature approach to education. The same strategy worked equally well with older visitors at a science project exhibition.

Fig 4 Top Left Fig 4 Top Right
Fig 4 Bottom Left Fig 4 Bottom Right

Fig. 4 Booth activities hosted by the students, where families and children (top photos) were entertained as well as grown-ups (bottom left). The group also had the opportunity to introduce their work to a biology professor (bottom right).

While informal science learning is often thought to occur outside educational institutions (Burns, O’Connor, & Stocklmayer, 2003), the students made efforts to lighten things up within school campuses. They led a banana DNA extraction workshop for a group of 10-year-olds at a primary school (Fig. 5), and for their peers closer to home, they hosted a diverse range of activities, including herbal tea tasting, “amino acid” beadwork, and SynBio treasure hunts and debates. What better place than their own school, a giant "people lab," to experiment with science education and help themselves and their peers learn?

Fig 5 Top Left Fig 5 Top Right
Fig 5 Middle Left Fig 5 Middle Right
Fig 5 Bottom Left Fig 5 Bottom Right

Fig. 5 Educational events on school campuses: A banana DNA extraction workshop held at a primary school (top photos) and, on the students’ secondary school campus, a herbal tea tasting corner (middle left), an “amino acid” beadwork station (middle right), a SynBio treasure hunt (bottom left), and a SynBio debate (bottom right).

Over the past five months, the student-turned-educators of synthetic biology maintained a dual track of activities both inside and outside their school. They took their freshly baked and tested ideas to the community and then returned to the safety of their school to continue their creations. Even in the final week of the project, they visited an adult day care, sharing what they had learned about cardiovascular diseases, leading workouts and distributing their tasty health food recipes. This experience not only reinforced their own knowledge but also exemplified the power of informal science communication in fostering community connections.

Fig 6

Fig. 6 Cardiovascular disease information session at an adult day care, led by the students.

In summary, the diverse activities and artifacts produced by these young educators reflect their commitment to learning and their passion for sharing knowledge. They cited the learning they observed in their audiences as their greatest source of joy, expressing a desire to pursue education again if given another chance at iGEM. Their elation when a man recognized iGEM at a science competition booth underscored the impact of previous iGEMers' efforts, demonstrating how they are building upon that foundation to further spread awareness of synthetic biology. Through gamification, re-presentation, and multimodal approaches, they have successfully engaged various audiences, proving that learning can be both impactful and enjoyable.

References

  • Burns, T. W., O’Connor, D. J., & Stocklmayer, S. M. (2003). Science communication: A contemporary definition. Public Understanding of Science, 12(183), 183–202. https://doi.org/10.1177/09636625030122004
  • Tang, K., Delgado, C., & Moje, E. B. (2014). An Integrative framework for the analysis of multiple and multimodal representations. Science Education, 98(2), 305-326. https://doi.org/10.1002/sce.21099
  • Wilkinson, C., Dawson, E., & Bultitude, K. (2012). ‘Younger people have like more of an imagination, no offence’: Participant perspectives on public engagement. Journal of Science Education, Part B: Communication and Public Engagement, 2(1), 43-61. https://doi.org/10.1080/21548455.2011.628503

Article 2

Reminiscence of iGEM in Hong Kong’s Biotechnology Education

by Lau Wing Yan (BSc (CUHK))

Abstract

This essay discusses the intersection of synthetic biology, societal impact, and biotechnology education in Hong Kong, spotlighting the role of iGEM in fostering multidisciplinary discussions and educational initiatives. It scrutinizes the challenges and opportunities faced by secondary school teams in promoting biotechnology education, emphasizing the need for inclusive dialogues and practical experiences. Highlighting the evolving landscape of biotechnology education in Hong Kong, it underscores efforts to enhance accessibility and engagement, particularly through innovative programs and curriculum adaptations. Through a case study on ginsentides production for cardiovascular health, the essay advocates for a holistic approach to biotechnology education, intertwining knowledge dissemination with societal relevance and personal growth.


iGEM, an enormous platform for students and scientists to enter into synthetic biology and research, is also a huge synthetic biology education program.

We believe iGEMers have been questioning human practice, which is the opportunity for researchers to reminisce about their intention to do science (iGEM, 2021). Why are they doing this project? How could the research bring impact to society? Scientists are not just looking for reason and passion in doing research; the answers also respond to the community on what they could benefit from science.

However, technology always goes beyond innovation – scientists are rapidly questioned about how society could change to adapt to new science. Let’s take a recent case as an example. During the COVID pandemic in 2022, the Hong Kong Government planned to promote Compulsory Universal Testing for all citizens, providing three COVID PCR tests to every person to identify potential COVID patients. Yet, this programme was shelved (news.gov.hk team, 2022), amid vast debates among citizens’ concerns regarding science, economics, politics, and ethics.

Concerns Raised

  • Science: Is it feasible to conduct 21 million PCR tests within one month for all Hong Kong citizens? Could the medical system handle the influx of patients with serious complications?
  • Economics: Considering the accuracy of results, would people be confined indoors for two weeks? How would resource transport and work activities be managed?
  • Politics: Did the diagnostic companies have the right to access citizens’ personal data? How to prevent data leakage to third parties?
  • Ethics: Was it reasonable to nearly halt the entire city’s economic activities?

These concerns highlight the complexities of applying biotechnology in urgent situations, emphasizing the need for preparedness in human practices when deploying technology.

Discussions involving multiple stakeholders are crucial, necessitating education to facilitate inclusive dialogues about synthetic biology and biotechnology. Unfortunately, outside of tertiary institutions, opportunities to promote biotechnology education in Hong Kong are limited. Secondary school students often lack hands-on experience despite theoretical knowledge, and biotechnology materials and equipment can be costly.

Fortunately, biotechnology development in Hong Kong is thriving, and government support for biotechnology education is increasing. iGEM participation among secondary schools in Hong Kong has expanded from two to 22 from 2017 to 2024. Despite this growth, the coverage of biotechnology education in the HKDSE Biology curriculum remains limited; only 42% of biology students chose to study biotechnology methods and applications in 2022 (Chu, 2022). iGEM teams thus face challenges not only in studying biotechnology but also in popularizing it within the community.

To promote biotechnology education in primary and secondary schools, initiatives like the Sik Sik Yuen Biotechnology Mobile Lab Program and the Amgen Biotech Experience (Hong Kong) have been instrumental in encouraging participation in iGEM. From 2023, iGEM has revised its gold medal judging criteria to recognize teams specializing in education, providing an excellent opportunity for teams to focus on educational activities while promoting their projects to the public.

Our team, HK-United, recently introduced synthetic biology in ginsentides production for preventing cardiovascular disease, utilizing methodologies from traditional Chinese medicine. Our educational activities span from toddlers to secondary school students, aiming to expand the horizons of biotechnology education and its applications in daily life. We believe we are not just educating others; we are also learning about the roots of scientific research and humanity.

In the next article, we will discuss human practice and education and why education deserves dedicated focus.


About the author:

Lau Wing Yan, iGEM 2018, 2023 Student Member, iGEM 2024 HK-United Advisor

References for extended reading:

  • Chu, T. T. W. (2022, April 22). Learning & Teaching Expo 2023 — 15 Years Journey of Biotechnology Education in Hong Kong: Review of the trends of local and international biotechnology programmes. Hong Kong Ed City. Link
  • iGEM Foundation. (2021). Human practices beyond the competition. iGEM 2021. Link
  • news.gov.hk. (2022, March 21). Universal testing plan shelved. Link

Article 3

Analyzing the Importance of Education in your Project and Community

by Lau Wing Yan (BSc (CUHK))

Abstract

This essay examines the crucial role of education in iGEM projects and communities, highlighting its importance alongside Human Practices. Education facilitates dialogue and conveys synthetic biology's societal values. It aligns initiatives with research goals and societal issues, using the Human Practices loop to integrate scientific and societal perspectives. The distinction between Human Practices and Education is emphasized, with education enhancing knowledge delivery and connecting academia, industry, and the community. In Hong Kong, synthetic biology education faces challenges due to limited resources in secondary schools. Government support has improved STEAM education, but effective resource utilization needs reflection. iGEM teams should demonstrate educational milestones for effective knowledge transfer. Education is a two-way process, requiring careful planning and feedback. The essay concludes that education significantly impacts synthetic biology promotion, encouraging teams to share their educational achievements.


Previously, we discussed the importance of education in the community in facilitating constructive discussions and nurturing future biotechnology talents through knowledge utilization. But how does Education serve with Human Practices in your iGEM project? What is the difference between Human Practices and Education, and why does Education deserve an equal status with Integrated Human Practices?

Education in iGEM (n.d.) is defined as “the ability to facilitate double-sided dialogues in public values of science behind synthetic biology with innovative educational tools and activities.” Therefore, the starting point of education is deciding what social values your research wants to emphasize and convey. You may relate to the societal problem you would like to echo with to begin your program from scratch. To launch the project with a good purpose, you can gain inspiration from the feedback loop in Human Practices.

The Human Practices loop is a good approach for teams when brainstorming. It facilitates your thoughts on how to initiate your objectives with a question and solve it in both scientific and human ways. Besides scientific literature reviews, what problems does the research gap bring in reality? To understand the situation, iGEM teams are encouraged to organize Human Practices activities to gain first-hand materials from each related stakeholder. The information could help in understanding the concerns of real users regarding the technology, so the teams could consider the collected data and decide what the team could do in the next step. Finally, include the findings and how they influence your decisions in your presentation. Reflect on previous goals and processes, investigate the responsibilities of every stakeholder, and respond on how to fix the problem.

Figure 1. The Human Practices Loop illustrated by iGEM (n.d.)

iGEM strongly emphasized that Human Practices is NOT Education, not a series of activities and workshops. According to my experience, Education enhances knowledge delivery to connect academia with industry, government, and the remaining community. In Hong Kong, synthetic biology and biotechnology education are severely depressed, and most of the iGEM projects in Hong Kong promote synthetic biology education. Usually, educational programs are organized during summer vacations, and the most common activity is organizing a laboratory workshop since secondary students have very little chance to undergo laboratory routines unless going to university-scale labs. Ironically, the biotechnology module has been included in the public exam syllabus. Yet most secondary schools don't have the appropriate equipment to conduct these experiments. Although Sik Sik Yuen Biotechnology Mobile Lab Program and Amgen Biotech Experience (Hong Kong) programs are implemented to promote biotechnology education in different schools, many teachers or secondary school lab technicians are not confident enough to guide students to do microscale experiments.

Optimistically, the improvement in STEAM education has been accelerated under governmental support in five years between my first and second participation in iGEM. The government is also preparing for Science subject implementations in primary schools starting in 2025 (HKSAR Government, 2023). iGEM participating secondary schools have been increasing. Some schools have even acquired advanced scientific instruments to undergo experiments and publish their data. However, it is worth reflecting on how schools could utilize the generous funds to achieve the learning objectives of STEAM – not just teaching about laboratory techniques, but also the ability to understand experimental backgrounds, troubleshoot through mistakes, and organize research findings to publish their work to the public (Ko, 2020), as well as satisfying theme-based or project-based learning framework requirements by applying interdisciplinary specialties (Hong Kong STEM Education Alliance, 2023).

Thus, we suggest iGEM teams demonstrate the flow of education and how each educational milestone ensures effective knowledge delivery to the target community. It is more important to understand the objective behind the activities, reflect on the activity process, and provide more suggestions that could encourage other teams, institutions, and teachers to do so. Of course, illustrate how these activities and materials could reinforce your loop to answer your questions so your educational scheme is not just red tape – but every brick on how to achieve your academic goals to satisfy the specific educational needs of your target, just like how biobricks come together to express the desired gene and protein.

Education is a two-way communication process to facilitate “give and take” among educators and audiences. When you educate, you give and provide insights to audiences; meanwhile, audiences receive the wisdom and give back responses to you. Finally, the take is based upon the audience's response, which provides insights from education and your work. Hence, teams should do frequent self-questioning to arrange carefully in educational planning. What message do you want the audiences to receive, and by what means of effort are they giving? After educating, did students and target audiences receive the exact message you deliver, or did they only acquire the skills that you have taught? To understand these questions well from everyone involved, pre-class and post-class surveys are encouraged to quantify the audience's subjective thoughts on your program, and also do a debrief and checkout session with your Education team. If you are doing a questionnaire, please follow all laws and regulations in surveying according to guidelines from your University and local Government. Learn more on survey designs on iGEM’s articles in surveys and interviews.

To conclude Education in a few, it’s all about give and take. We believe every iGEMer is looking forward to showcasing your project findings, as well as the educational achievements that you have made. Don’t underestimate the influence of education, because your experiences could also help other teams and regions to promote synthetic biology.

In the next article, we will compare and contrast educational projects from previous iGEM teams, highlighting special elements that could stand out in your educational plans. Stay tuned!!


About the author:

Lau Wing Yan, iGEM 2018, 2023 Student Member, iGEM 2024 HK-United Advisor

References for extended reading:

  • Education. (n.d.). Link
  • Surveys and Interviews. (n.d.). Link
  • The Chief Executive’s 2023 policy address. (n.d.). Link
  • What is Human Practices. (n.d.). Link

Research articles only available in Traditional Chinese:

  • Ko, P. Y. (2020). 香港STEM教育的挑戰及國際經驗的啟示 [Challenges in Hong Kong’s STEM Education and Envisions from International Case Studies]. In 香港STEM教育:理論與課堂實踐 [STEM education in Hong Kong: Theory and classroom Practices] (pp. 6–17). 香港教育大學卓越教學發展中心 [Centre for Excellence in Learning and Teaching, the Education University of Hong Kong]. Link
  • Hong Kong STEM Education Alliance & Hong Kong Federation of Education Workers (2023). 《香港STEAM教育:中小學教師培訓」政策研究報告》 [香港STEAM教育:Policy Research Report on Teacher Training for Primary and Secondary Schools], Hong Kong STEM Education Alliance. Link

Article 4

Tips to Advance your iGEM Education Project

by Lau Wing Yan (BSc (CUHK))

Abstract

The essay explores strategies for enhancing education in synthetic biology, emphasizing clear program aims, collaboration with institutions, innovative material design, and community sharing. It highlights successful examples from past winners, advocating for inclusive, culturally relevant education to foster societal understanding and engagement in synthetic biology.


Finally, we come to the last article in comparing previous Best Education! We studied all previous Best Education and Public Engagement Winners, and we highlighted some useful tips that might help you prepare for Education better!

Mention and explain the aim of your Education Program

Owning a brief description of the aim helps you solidify the structure of your Education Program. This can let others understand how your education program relates to your human practices, your project, and how your design extends your impacts to a broader scale. It will be impressive if you mention the anticipated goal of each event and the expectation of small achievements in the big picture. After the activity, you may reflect on anything worth mentioning or any unanticipated events that occurred during the progress, which is worth discussing. With previous experiences, any else you would consider and emphasize more while preparing for the next accomplishment? Throughout the whole process, what did you learn and how did they affect your next decision’s focus? Explain in detail with evidence that could reach your goal.

By deciding the theme of your educational activities, the content could be particular to synthetic biology or all-rounded ranging from synthetic biology to related important issues you wish to mention.

Team SUIS_Shanghai's plan in 2018 was devoted to improving synthetic biology education. They observed the phenomenon that most of the school members didn’t know what synthetic biology is, so they did a survey of biology teachers all over the world and realized that almost 99% of respondents lacked relevant experiences and training in biotechnology and synthetic biology. Therefore, their objective was to create synthetic biology teaching plans and lesson guides to help educators equip and prepare for synthetic biology teaching materials to students regarding different public exam syllabi. They adjusted the present Biobuilder framework, the integrated synthetic biology education platform, to adopt several needs of pupils according to their corresponding syllabi and developed a new teaching model to guide teachers in material preparation.

Team Japan_United in 2023 had a quite universal target in broadening the scope of education in synthetic biology. They try to expand synthetic biology education to the community, by breaking the limits of educational audiences regardless of their social status to undergo barrier-free projects. Not only audiences from elementary school to adults, but they also included activities for visually impaired persons by providing education opportunities. Most importantly, they would describe their reflection by scrutinizing feedback received after each activity, showcasing new observations and opportunities during exploration progress that helped them consider more before the next activity.

You may also organize a set of non-synthetic biology related events into your aim, inspired by your human practices. Team Japan_United in 2023 also worked on offering online videos and talk sessions about depression. But it would be valuable if discussions regarding therapeutic approaches to depression could be raised among the community. Therefore, igniting societal discussions and debates is helpful to let people understand how they were involved in this matter, and exactly why education is so important to a community.

Team TAS_Taipei in 2020 was facing the first outbreak of COVID-19, so they organized a bioethics panel by inviting peers to discuss COVID-19-related ethics, which collected many voices and opinions between civil responsibility and individual freedom in health and protection, as well as considerations in improving their human practices.

Team Korea_HS in 2022 defined their educational theme as data security and DNA storage. Aiming to inform and encourage discussions from the local population, they also included a wide range of specific audiences in every activity, such as elementary school students, high school students, overseas students, and public people randomly selected in subway stations. It is appreciated that they pinched global issues in data security and cybercrimes as their entry point, bringing up DNA storage concepts and synthetic biology information to society, which is very appealing to learn and worth discussing, by increasing public awareness through surveys. Excellent effort they made to strengthen their purpose, was to explain how each experience helped them achieve their educational objectives, and hence recalling the final intention of the educational plan, to demonstrate how they “close the education loop” by telling a full story.

Collaborate with Universities, Industry and Government

Understandably, high schools didn’t have much influence and resources to organize large-scale occasions. Therefore, it is suggested that the team shall establish connections with Universities, Companies in the Industry as well as the government to grant opportunities to organize events and participate in large-scale activities to exchange project ideas with different specialties and broader horizons of people.

Team FDR-HB_Peru in 2019 utilized their connections and reached their audiences more broadly. They did their wet labs and dry labs at the local University, and had chances to present their project to their school board members, and on large-scale occasions at conferences and TEDx platforms to let more people grasp fishery problems and synthetic biology. Moreover, they collaborated with a local fishing company and conducted several interviews and company visits to understand the industry to modify their Integrated Human Practices as well.

Team SUIS_Shanghai in 2018 has a specific aim in improving synthetic biology and biotechnology education. Inspired and Assisted by the founder of the Biobuilder program, their effort was committed to improving the framework and providing clearer guidelines to teachers to prepare their education plans.

Team Korea_HS, the 2022 awardee, even has their educational pamphlets distributed through 15 high schools across 4 countries, ranging from Korea, Singapore, the United States, and South Africa. By utilizing their connections, they could have a chance to do elementary synthetic biology education in South Africa.

With the examples above, you can see the benefits of collaboration are promising and appealing to all stakeholders, you have no reason to deny this convincing strategy!

Design and share your educational materials

Education materials are always unlimited in different forms than you could imagine. You are encouraged to design your education materials in your educational plan to assist science delivery. Besides PowerPoint slides and protocols, you can create worksheets, textbooks, videos, children's books, or even teaching plans, anything you could imagine! Try your best to interact with your audiences with your self-designed tools, gain feedback, and finally showcase your materials to the Jamboree and Wiki.

Meanwhile, educational design is also a kind of cultural inheritance. Your design would reflect social trends and preserve your local language for others. If your teammates know languages other than English, we recommend you conduct your program in your local language and share your notes in your local language to promote your local community’s sense of belonging.

Team CCA_SanDiego in 2021 successfully applied multimedia approaches to publish their work, and they proved their self-designed materials could strengthen their synthetic biology theory by integrating the materials with surveys. They first published a 215-page book in “Fundamentals of Synthetic Biology and Biochemistry” aligned to the NGSS curriculum. Extending their aim from the book, they did a set of investigations to show the best way to help readers strengthen newly learned knowledge by audio-visual and practice approaches. Not only did they extend the paperwork into an audiobook and an educational app, but they validated the use of the educational app with pre and post-reading quizzes, letting readers solidify their learning after reading. To further promote the book, they translated their book into 15 languages as well, as encouraged by iGEM, to promote multicultural diversity and inclusion in terms of universal intelligence. They also published the Children’s book with A-Z vocabulary in biotechnology along with the worksheet, letting children practice knowledge by doing quizzes by themselves.

Team Japan_United in 2023 conducted many workshops and online tutorials in their educational program. Their teaching materials in workshops and online lecture video protocol were shared in English and Japanese. They were not just providing followable synthetic biology teaching materials, but they were promoting synthetic biology education in Japan, as well as showcasing Japanese aesthetic culture with PowerPoint templates and pictures in their local language. Besides, they also made a Braille translation of a book and donated it to the library, to promote scientific education among visually impaired persons.

Share your materials and allow other teams to reconstruct your activities for their community!

Last but not least, over half of the awardees would do the most important step is to share their activity materials through the iGEM community on Wiki. Just like your wet lab and dry lab logbook, publishing these records is to let others understand the importance of each procedure and the feasibility of their situation. These materials would also help the future iGEM teams and other high school teachers educate the next generation. Allowing the reconstruction of educational activities helps develop synthetic biology knowledge into universal concepts so that the public can understand and apply synthetic biology to their daily lives. Recalling the population's concern about how society could respond to synthetic biology, the knowledge could change societal attitudes from passive to active. Imagine the community is mature and proficient in synthetic biology, the question would change into an optimistic one – how could we use synthetic biology to change our lives, and rewrite the future?

This is how we believe. The public has the right to learn, to understand, to discuss, and to decide the future. The next generation is the pioneer in turning imagination into reality. By adopting the research information we did in these articles, our HK-United team has endeavored our greatest effort ever to create breakthroughs in Education. We believe we could connect the community through educational activities, nurture the youth, exchange and discuss biotechnologies, and care for our loved ones, by protecting our health with synthetic biology.

We hope you enjoy our research, and we are proud to showcase our efforts to every one of you.

We are HK-United, and together we strive for the highest excellence.

About the author:

Lau Wing Yan, iGEM 2018, 2023 Student Member, iGEM 2024 HK-United Advisor

List of Previous Awardees in Best Education and Public Engagement (High School):

  • 2015: Shiyan_SY_China: Link
  • 2016: The link is broken… Can’t check the special prize results!
  • 2017: Judd_UK: Link
  • 2018: SUIS_Shanghai: Link
  • 2019: FDR-HB_Peru: Link
  • 2020: TAS_Taipei: Link
  • 2021: CCA_San_Diego: Link
  • 2022: Korea_HS: Link
  • 2023: Japan_United: Link

Visit Our Wiki! HK-United


Conclusion

In conclusion, our educational campaign has been a comprehensive and dynamic effort to promote knowledge and awareness in diverse fields such as Traditional Chinese Medicine (TCM), Cardiovascular Diseases (CVDs), from basic molecular biology to synthetic biology, and iGEM. By creating a wide array of educational materials and organizing engaging activities, workshops, lectures, and symposiums, we have strived to reach various audiences and age groups, from primary school students to the elderly, ensuring that knowledge is accessible and engaging for all.

Through the development of educational games like "ATGC," "BIOGENIUS," and "Bacterial Clash," along with computer games, storybooks, posters, booklets, songs, and more, we have aimed to make learning fun and interactive. Our activities, including workshops, booths, meet-ups, and symposiums, have provided platforms for hands-on learning and discussions, fostering a deeper understanding of complex topics like synthetic biology and biotechnology.

We have not only focused on educating about specific topics but have also emphasized broader issues such as bioethics and biosafety, genetic diseases, and the importance of education itself. By bridging gaps between education, scientific research, and educational research, we have strived to make scientific knowledge more accessible and relevant to everyone.

Looking ahead, we aspire for our educational project to have a lasting impact. By providing resources, data, and research articles, we aim to ensure that future teams can continue to build upon our work and sustain the momentum of iGEM educational outreach. Our goal is to make education not only informative but also sustainable and inclusive, reaching underserved communities and making learning a trendy and engaging experience for all.


Note: We have embarked on this iGEM education journey with support teams, helpers, and classes. Not only to prepare younger students of our school for the iGEM competition but also to lay a strong foundation in molecular biology, synthetic biology, and iGEM itself. By leveraging the expertise of experienced teachers and past iGEM participants, we aim to provide comprehensive support to these budding enthusiasts.

Moreover, our efforts extend beyond mere preparation. We aspire to foster a culture of synthetic biology within the secondary education landscape of Hong Kong. This endeavor aligns with the educational goals set forth by the Hong Kong Education Bureau to revamp the Biology curriculum, ensuring that students are equipped with knowledge and skills relevant to the evolving field of biotechnology.

To secure the necessary backing from schools for future joining of the iGEM competition, both in terms of financial resources and moral support, we actively engage with school authorities. By introducing them to our 2024 research project and articulating our vision for educational advancement, we seek to garner their endorsement and participation in our mission to enhance science education within our local community.

We are grateful and would like to thank the iGEM community for fostering and advancing science and synthetic biology research. Allowing us to pursue and continue.

Reference

Hunt, K. (2019, May 26). Chinese medicine gains WHO acceptance but it has many critics. CNN. Link